public class PlayerEntity extends Entity
attributes, dimension, entityId, entityType, geyserId, motion, movePending, passengers, position, rotation, scale, valid| Constructor and Description |
|---|
PlayerEntity(com.github.steveice10.mc.auth.data.GameProfile gameProfile,
long entityId,
long geyserId,
EntityType entityType,
com.flowpowered.math.vector.Vector3f position,
com.flowpowered.math.vector.Vector3f motion,
com.flowpowered.math.vector.Vector3f rotation) |
| Modifier and Type | Method and Description |
|---|---|
void |
spawnEntity(GeyserSession session) |
void |
updateEquipment(GeyserSession session) |
despawnEntity, getMetadata, moveAbsolute, moveAbsolute, moveRelative, moveRelative, updateBedrockAttributes, updateJavaAttributespublic PlayerEntity(com.github.steveice10.mc.auth.data.GameProfile gameProfile,
long entityId,
long geyserId,
EntityType entityType,
com.flowpowered.math.vector.Vector3f position,
com.flowpowered.math.vector.Vector3f motion,
com.flowpowered.math.vector.Vector3f rotation)
public void updateEquipment(GeyserSession session)
public void spawnEntity(GeyserSession session)
spawnEntity in class EntityCopyright © 2019 GeyserMC. All rights reserved.