public class PlayerEntity extends Entity
| Constructor and Description |
|---|
PlayerEntity(UUID uuid,
long entityId,
long geyserId,
EntityType entityType,
com.flowpowered.math.vector.Vector3f position,
com.flowpowered.math.vector.Vector3f motion,
com.flowpowered.math.vector.Vector3f rotation) |
| Modifier and Type | Method and Description |
|---|---|
void |
spawnEntity(GeyserSession session) |
void |
updateEquipment(GeyserSession session) |
despawnEntity, getMetadata, moveAbsolute, moveAbsolute, moveRelative, moveRelativepublic PlayerEntity(UUID uuid, long entityId, long geyserId, EntityType entityType, com.flowpowered.math.vector.Vector3f position, com.flowpowered.math.vector.Vector3f motion, com.flowpowered.math.vector.Vector3f rotation)
public void updateEquipment(GeyserSession session)
public void spawnEntity(GeyserSession session)
spawnEntity in class EntityCopyright © 2019 GeyserMC. All rights reserved.