public class PlayerUIInventory extends BaseInventory
holder, maxStackSize, name, size, slots, title, type, viewers| Constructor and Description |
|---|
PlayerUIInventory(Player player) |
| Modifier and Type | Method and Description |
|---|---|
BigCraftingGrid |
getBigCraftingGrid() |
CraftingGrid |
getCraftingGrid() |
PlayerCursorInventory |
getCursorInventory() |
Player |
getHolder() |
int |
getSize() |
void |
sendContents(Player... target) |
void |
sendSlot(int index,
Player... target) |
void |
setSize(int size) |
addItem, all, canAddItem, clear, clearAll, close, contains, decreaseCount, first, firstEmpty, firstFit, firstNonEmpty, getContents, getFreeSpace, getItem, getMaxStackSize, getName, getTitle, getType, getViewers, increaseCount, isEmpty, isFull, onClose, onOpen, onSlotChange, open, remove, removeItem, sendContents, sendContents, sendSlot, sendSlot, setContents, setItem, setMaxStackSizepublic PlayerUIInventory(Player player)
public PlayerCursorInventory getCursorInventory()
public CraftingGrid getCraftingGrid()
public BigCraftingGrid getBigCraftingGrid()
public void setSize(int size)
setSize in class BaseInventorypublic void sendSlot(int index,
Player... target)
sendSlot in interface InventorysendSlot in class BaseInventorypublic void sendContents(Player... target)
sendContents in interface InventorysendContents in class BaseInventorypublic int getSize()
getSize in interface InventorygetSize in class BaseInventorypublic Player getHolder()
getHolder in interface InventorygetHolder in class BaseInventoryCopyright © 2020. All rights reserved.