public class EntityDamageByEntityEvent extends EntityDamageEvent
EntityDamageEvent.DamageCause, EntityDamageEvent.DamageModifierentity| Constructor and Description |
|---|
EntityDamageByEntityEvent(Entity damager,
Entity entity,
EntityDamageEvent.DamageCause cause,
float damage) |
EntityDamageByEntityEvent(Entity damager,
Entity entity,
EntityDamageEvent.DamageCause cause,
float damage,
float knockBack) |
EntityDamageByEntityEvent(Entity damager,
Entity entity,
EntityDamageEvent.DamageCause cause,
Map<EntityDamageEvent.DamageModifier,Float> modifiers) |
EntityDamageByEntityEvent(Entity damager,
Entity entity,
EntityDamageEvent.DamageCause cause,
Map<EntityDamageEvent.DamageModifier,Float> modifiers,
float knockBack) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
addAttackerModifiers(Entity damager) |
Entity |
getDamager() |
float |
getKnockBack() |
void |
setKnockBack(float knockBack) |
canBeReducedByArmor, getAttackCooldown, getCause, getDamage, getDamage, getFinalDamage, getHandlers, getOriginalDamage, getOriginalDamage, isApplicable, setAttackCooldown, setDamage, setDamagegetEntitygetEventName, isCancelled, setCancelled, setCancelledclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitisCancelled, setCancelled, setCancelledpublic EntityDamageByEntityEvent(Entity damager, Entity entity, EntityDamageEvent.DamageCause cause, float damage)
public EntityDamageByEntityEvent(Entity damager, Entity entity, EntityDamageEvent.DamageCause cause, Map<EntityDamageEvent.DamageModifier,Float> modifiers)
public EntityDamageByEntityEvent(Entity damager, Entity entity, EntityDamageEvent.DamageCause cause, float damage, float knockBack)
public EntityDamageByEntityEvent(Entity damager, Entity entity, EntityDamageEvent.DamageCause cause, Map<EntityDamageEvent.DamageModifier,Float> modifiers, float knockBack)
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