public class EntityFishingHook extends EntityProjectile implements FishingHook
| Modifier and Type | Field and Description |
|---|---|
boolean |
attracted |
int |
attractTimer |
boolean |
caught |
boolean |
chance |
static int |
CHANCE |
int |
coughtTimer |
com.nukkitx.math.vector.Vector3f |
fish |
static int |
WAIT_CHANCE |
int |
waitChance |
closeOnCollide, damage, hadCollisionabsorption, age, blocksAround, boundingBox, chunk, closed, collisionBlockStates, data, deadTicks, effects, entityCollisionReduction, fallDistance, fireProof, fireTicks, firstMove, hasSpawned, health, highestPosition, inBlock, inPortalTicks, invulnerable, isCollided, isCollidedHorizontally, isCollidedVertically, isPlayer, isStatic, justCreated, keepMovement, lastDamageCause, lastMotion, lastPitch, lastPosition, lastUpdate, lastYaw, level, maxFireTicks, motion, motionChanged, noDamageTicks, onGround, passengers, pitch, pitchDelta, position, positionChanged, scale, server, tag, ticksLived, timing, vehicle, yaw, yawDelta, ySize| Constructor and Description |
|---|
EntityFishingHook(EntityType<FishingHook> type,
Location location) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
attractFish() |
void |
fishBites() |
float |
getDrag() |
float |
getGravity() |
float |
getHeight() |
float |
getLength() |
Item |
getRod() |
int |
getWaterHeight() |
float |
getWidth() |
boolean |
isCritical() |
void |
onCollideWithEntity(Entity entity) |
boolean |
onUpdate(int currentTick) |
void |
reelLine() |
void |
setCritical(boolean critical) |
void |
setRod(Item rod) |
void |
spawnFish() |
attack, canCollideWith, getBaseDamage, getDamage, getResultDamage, initEntity, loadAdditionalData, saveAdditionalData, setCritical, setDamageaddEffect, addMotion, addMovement, attack, broadcastLinkPacket, canBeMovedByCurrents, canClimb, canClimbWalls, canCollide, canPassThrough, canTriggerPressurePlate, canTriggerWalking, checkBlockCollision, checkChunks, checkGroundState, checkObstruction, checkObstruction, close, createAddEntityPacket, despawnFrom, despawnFromAll, dismount, entityBaseTick, entityBaseTick, extinguish, fall, fastMove, getAbsorption, getAir, getBaseOffset, getBlocksAround, getBoundingBox, getCardinalDirection, getCollisionBlocks, getData, getDirection, getDirectionPlane, getDirectionVector, getEffect, getEffects, getEyeHeight, getFireTicks, getHealth, getHighestPosition, getHorizontalDirection, getLastDamageCause, getLevel, getLocation, getMaxHealth, getMetadata, getMotion, getMountedOffset, getName, getNameTag, getNoDamageTicks, getOwner, getPassenger, getPassengers, getPitch, getPosition, getRuntimeId, getScale, getScoreTag, getSeatPosition, getServer, getStepHeight, getTag, getType, getUniqueId, getVehicle, getViewers, getX, getY, getYaw, getZ, handleLavaMovement, hasControllingPassenger, hasEffect, hasMetadata, hasNameTag, heal, heal, init, isAlive, isClosed, isControlling, isImmobile, isInsideOfFire, isInsideOfSolid, isInsideOfWater, isInvulnerable, isNameTagAlwaysVisible, isNameTagVisible, isOnGround, isPassenger, kill, mount, move, move, onCollideWithPlayer, onDismount, onEntityCollision, onInteract, onInteract, onMount, onStruckByLightning, recalculateBoundingBox, recalculateEffectColor, removeAllEffects, removeEffect, removeMetadata, resetFallDistance, respawnToAll, scheduleUpdate, sendData, sendData, sendFlags, sendPotionEffects, setAbsorption, setAir, setCanClimb, setCanClimb, setCanClimbWalls, setCanClimbWalls, setFallDistance, setHealth, setHighestPosition, setImmobile, setImmobile, setInvulnerable, setLastDamageCause, setMaxHealth, setMetadata, setMotion, setNameTag, setNameTagAlwaysVisible, setNameTagAlwaysVisible, setNameTagVisible, setNameTagVisible, setNoDamageTicks, setOnFire, setOnGround, setOwner, setPosition, setPositionAndRotation, setRotation, setScale, setScoreTag, setSeatPosition, spawnTo, spawnToAll, switchLevel, teleport, teleport, teleport, teleport, toString, updateFallState, updateMovement, updatePassengerPosition, updatePassengersclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitgetDamage, getShooter, setCritical, setDamage, setShooteraddEffect, attack, attack, canBeMovedByCurrents, canCollide, canCollideWith, canPassThrough, canTriggerPressurePlate, close, despawnFrom, despawnFromAll, dismount, extinguish, fall, getAbsorption, getBoundingBox, getData, getDirection, getDirectionPlane, getDirectionVector, getEffect, getEffects, getEyeHeight, getFireTicks, getHealth, getHighestPosition, getHorizontalDirection, getLastDamageCause, getLevel, getLocation, getMaxHealth, getMotion, getName, getNameTag, getNoDamageTicks, getOwner, getPassengers, getPitch, getPosition, getRuntimeId, getScale, getSeatPosition, getServer, getTag, getType, getUniqueId, getVehicle, getViewers, getX, getY, getYaw, getZ, hasControllingPassenger, hasEffect, hasNameTag, heal, heal, isAlive, isClosed, isControlling, isNameTagVisible, isOnFire, isOnGround, isPassenger, isUndead, kill, loadAdditionalData, mount, mount, onDismount, onEntityCollision, onInteract, onMount, onStruckByLightning, removeAllEffects, removeEffect, resetFallDistance, saveAdditionalData, setAbsorption, setHealth, setHighestPosition, setMaxHealth, setMotion, setNameTag, setNoDamageTicks, setOnFire, setOnGround, setOwner, setPosition, setPositionAndRotation, setRotation, setScale, setSeatPosition, spawnTo, spawnToAll, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatapublic static final int WAIT_CHANCE
public static final int CHANCE
public boolean chance
public int waitChance
public boolean attracted
public int attractTimer
public boolean caught
public int coughtTimer
public com.nukkitx.math.vector.Vector3f fish
public EntityFishingHook(EntityType<FishingHook> type, Location location)
public float getWidth()
getWidth in interface EntitygetWidth in class BaseEntitypublic float getLength()
getLength in interface EntitygetLength in class BaseEntitypublic float getHeight()
getHeight in interface EntitygetHeight in class BaseEntitypublic float getGravity()
getGravity in interface EntitygetGravity in class BaseEntitypublic float getDrag()
getDrag in interface EntitygetDrag in class BaseEntity@Nullable public Item getRod()
getRod in interface FishingHookpublic void setRod(@Nullable Item rod)
setRod in interface FishingHookpublic boolean onUpdate(int currentTick)
onUpdate in interface EntityonUpdate in class EntityProjectilepublic int getWaterHeight()
public void fishBites()
public void spawnFish()
public boolean attractFish()
public void reelLine()
reelLine in interface FishingHookpublic void onCollideWithEntity(Entity entity)
onCollideWithEntity in class EntityProjectilepublic boolean isCritical()
isCritical in interface ProjectileisCritical in class EntityProjectilepublic void setCritical(boolean critical)
setCritical in interface ProjectilesetCritical in class EntityProjectileCopyright © 2020. All rights reserved.