Enum Class Sound

java.lang.Object
java.lang.Enum<Sound>
org.cloudburstmc.server.level.Sound
All Implemented Interfaces:
Serializable, Comparable<Sound>, Constable

public enum Sound extends Enum<Sound>
Author:
CreeperFace
  • Enum Constant Details

    • AMBIENT_WEATHER_THUNDER

      public static final Sound AMBIENT_WEATHER_THUNDER
    • AMBIENT_WEATHER_LIGHTNING_IMPACT

      public static final Sound AMBIENT_WEATHER_LIGHTNING_IMPACT
    • AMBIENT_WEATHER_RAIN

      public static final Sound AMBIENT_WEATHER_RAIN
    • BEACON_ACTIVATE

      public static final Sound BEACON_ACTIVATE
    • BEACON_AMBIENT

      public static final Sound BEACON_AMBIENT
    • BEACON_DEACTIVATE

      public static final Sound BEACON_DEACTIVATE
    • BEACON_POWER

      public static final Sound BEACON_POWER
    • BLOCK_LANTERN_BREAK

      public static final Sound BLOCK_LANTERN_BREAK
    • BLOCK_LANTERN_FALL

      public static final Sound BLOCK_LANTERN_FALL
    • BLOCK_LANTERN_HIT

      public static final Sound BLOCK_LANTERN_HIT
    • BLOCK_LANTERN_PLACE

      public static final Sound BLOCK_LANTERN_PLACE
    • BLOCK_LANTERN_STEP

      public static final Sound BLOCK_LANTERN_STEP
    • BLOCK_BAMBOO_BREAK

      public static final Sound BLOCK_BAMBOO_BREAK
    • BLOCK_BAMBOO_FALL

      public static final Sound BLOCK_BAMBOO_FALL
    • BLOCK_BAMBOO_HIT

      public static final Sound BLOCK_BAMBOO_HIT
    • BLOCK_BAMBOO_PLACE

      public static final Sound BLOCK_BAMBOO_PLACE
    • BLOCK_BAMBOO_STEP

      public static final Sound BLOCK_BAMBOO_STEP
    • BLOCK_BAMBOO_SAPLING_PLACE

      public static final Sound BLOCK_BAMBOO_SAPLING_PLACE
    • BLOCK_BAMBOO_SAPLING_BREAK

      public static final Sound BLOCK_BAMBOO_SAPLING_BREAK
    • BLOCK_CAMPFIRE_CRACKLE

      public static final Sound BLOCK_CAMPFIRE_CRACKLE
    • BLOCK_BARREL_CLOSE

      public static final Sound BLOCK_BARREL_CLOSE
    • BLOCK_BARREL_OPEN

      public static final Sound BLOCK_BARREL_OPEN
    • BLOCK_FALSE_PERMISSIONS

      public static final Sound BLOCK_FALSE_PERMISSIONS
    • BLOCK_END_PORTAL_SPAWN

      public static final Sound BLOCK_END_PORTAL_SPAWN
    • BLOCK_END_PORTAL_FRAME_FILL

      public static final Sound BLOCK_END_PORTAL_FRAME_FILL
    • BLOCK_ITEMFRAME_ADD_ITEM

      public static final Sound BLOCK_ITEMFRAME_ADD_ITEM
    • BLOCK_ITEMFRAME_BREAK

      public static final Sound BLOCK_ITEMFRAME_BREAK
    • BLOCK_ITEMFRAME_PLACE

      public static final Sound BLOCK_ITEMFRAME_PLACE
    • BLOCK_ITEMFRAME_REMOVE_ITEM

      public static final Sound BLOCK_ITEMFRAME_REMOVE_ITEM
    • BLOCK_ITEMFRAME_ROTATE_ITEM

      public static final Sound BLOCK_ITEMFRAME_ROTATE_ITEM
    • BLOCK_CHORUSFLOWER_DEATH

      public static final Sound BLOCK_CHORUSFLOWER_DEATH
    • BLOCK_CHORUSFLOWER_GROW

      public static final Sound BLOCK_CHORUSFLOWER_GROW
    • BLOCK_COMPOSTER_FILL

      public static final Sound BLOCK_COMPOSTER_FILL
    • BLOCK_COMPOSTER_FILL_SUCCESS

      public static final Sound BLOCK_COMPOSTER_FILL_SUCCESS
    • BLOCK_COMPOSTER_EMPTY

      public static final Sound BLOCK_COMPOSTER_EMPTY
    • BLOCK_COMPOSTER_READY

      public static final Sound BLOCK_COMPOSTER_READY
    • BLOCK_LOOM_USE

      public static final Sound BLOCK_LOOM_USE
    • UI_LOOM_TAKE_RESULT

      public static final Sound UI_LOOM_TAKE_RESULT
    • UI_CARTOGRAPHY_TABLE_TAKE_RESULT

      public static final Sound UI_CARTOGRAPHY_TABLE_TAKE_RESULT
    • UI_LOOM_SELECT_PATTERN

      public static final Sound UI_LOOM_SELECT_PATTERN
    • BLOCK_STONECUTTER_USE

      public static final Sound BLOCK_STONECUTTER_USE
    • UI_STONECUTTER_TAKE_RESULT

      public static final Sound UI_STONECUTTER_TAKE_RESULT
    • BLOCK_CARTOGRAPHY_TABLE_USE

      public static final Sound BLOCK_CARTOGRAPHY_TABLE_USE
    • BLOCK_GRINDSTONE_USE

      public static final Sound BLOCK_GRINDSTONE_USE
    • BLOCK_TURTLE_EGG_DROP

      public static final Sound BLOCK_TURTLE_EGG_DROP
    • BLOCK_TURTLE_EGG_BREAK

      public static final Sound BLOCK_TURTLE_EGG_BREAK
    • BLOCK_TURTLE_EGG_CRACK

      public static final Sound BLOCK_TURTLE_EGG_CRACK
    • BLOCK_SCAFFOLDING_BREAK

      public static final Sound BLOCK_SCAFFOLDING_BREAK
    • BLOCK_SCAFFOLDING_FALL

      public static final Sound BLOCK_SCAFFOLDING_FALL
    • BLOCK_SCAFFOLDING_HIT

      public static final Sound BLOCK_SCAFFOLDING_HIT
    • BLOCK_SCAFFOLDING_PLACE

      public static final Sound BLOCK_SCAFFOLDING_PLACE
    • BLOCK_SCAFFOLDING_STEP

      public static final Sound BLOCK_SCAFFOLDING_STEP
    • BLOCK_SCAFFOLDING_CLIMB

      public static final Sound BLOCK_SCAFFOLDING_CLIMB
    • BLOCK_SWEET_BERRY_BUSH_BREAK

      public static final Sound BLOCK_SWEET_BERRY_BUSH_BREAK
    • BLOCK_SWEET_BERRY_BUSH_PLACE

      public static final Sound BLOCK_SWEET_BERRY_BUSH_PLACE
    • BLOCK_SWEET_BERRY_BUSH_HURT

      public static final Sound BLOCK_SWEET_BERRY_BUSH_HURT
    • BLOCK_SWEET_BERRY_BUSH_PICK

      public static final Sound BLOCK_SWEET_BERRY_BUSH_PICK
    • BUCKET_EMPTY_LAVA

      public static final Sound BUCKET_EMPTY_LAVA
    • BUCKET_EMPTY_WATER

      public static final Sound BUCKET_EMPTY_WATER
    • BUCKET_FILL_LAVA

      public static final Sound BUCKET_FILL_LAVA
    • BUCKET_FILL_WATER

      public static final Sound BUCKET_FILL_WATER
    • BUCKET_FILL_FISH

      public static final Sound BUCKET_FILL_FISH
    • BUCKET_EMPTY_FISH

      public static final Sound BUCKET_EMPTY_FISH
    • BOTTLE_DRAGONBREATH

      public static final Sound BOTTLE_DRAGONBREATH
    • CAULDRON_EXPLODE

      public static final Sound CAULDRON_EXPLODE
    • CAULDRON_DYEARMOR

      public static final Sound CAULDRON_DYEARMOR
    • CAULDRON_CLEANARMOR

      public static final Sound CAULDRON_CLEANARMOR
    • CAULDRON_CLEANBANNER

      public static final Sound CAULDRON_CLEANBANNER
    • CAULDRON_FILLPOTION

      public static final Sound CAULDRON_FILLPOTION
    • CAULDRON_TAKEPOTION

      public static final Sound CAULDRON_TAKEPOTION
    • CAULDRON_FILLWATER

      public static final Sound CAULDRON_FILLWATER
    • CAULDRON_TAKEWATER

      public static final Sound CAULDRON_TAKEWATER
    • CAULDRON_ADDDYE

      public static final Sound CAULDRON_ADDDYE
    • CONDUIT_ACTIVATE

      public static final Sound CONDUIT_ACTIVATE
    • CONDUIT_AMBIENT

      public static final Sound CONDUIT_AMBIENT
    • CONDUIT_ATTACK

      public static final Sound CONDUIT_ATTACK
    • CONDUIT_DEACTIVATE

      public static final Sound CONDUIT_DEACTIVATE
    • CONDUIT_SHORT

      public static final Sound CONDUIT_SHORT
    • CROSSBOW_LOADING_START

      public static final Sound CROSSBOW_LOADING_START
    • CROSSBOW_LOADING_MIDDLE

      public static final Sound CROSSBOW_LOADING_MIDDLE
    • CROSSBOW_LOADING_END

      public static final Sound CROSSBOW_LOADING_END
    • CROSSBOW_SHOOT

      public static final Sound CROSSBOW_SHOOT
    • CROSSBOW_QUICK_CHARGE_START

      public static final Sound CROSSBOW_QUICK_CHARGE_START
    • CROSSBOW_QUICK_CHARGE_MIDDLE

      public static final Sound CROSSBOW_QUICK_CHARGE_MIDDLE
    • CROSSBOW_QUICK_CHARGE_END

      public static final Sound CROSSBOW_QUICK_CHARGE_END
    • DAMAGE_FALLBIG

      public static final Sound DAMAGE_FALLBIG
    • DAMAGE_FALLSMALL

      public static final Sound DAMAGE_FALLSMALL
    • ELYTRA_LOOP

      public static final Sound ELYTRA_LOOP
    • GAME_PLAYER_ATTACK_NODAMAGE

      public static final Sound GAME_PLAYER_ATTACK_NODAMAGE
    • GAME_PLAYER_ATTACK_STRONG

      public static final Sound GAME_PLAYER_ATTACK_STRONG
    • GAME_PLAYER_HURT

      public static final Sound GAME_PLAYER_HURT
    • GAME_PLAYER_DIE

      public static final Sound GAME_PLAYER_DIE
    • DIG_CLOTH

      public static final Sound DIG_CLOTH
    • DIG_GRASS

      public static final Sound DIG_GRASS
    • DIG_GRAVEL

      public static final Sound DIG_GRAVEL
    • DIG_SAND

      public static final Sound DIG_SAND
    • DIG_SNOW

      public static final Sound DIG_SNOW
    • DIG_STONE

      public static final Sound DIG_STONE
    • DIG_WOOD

      public static final Sound DIG_WOOD
    • TILE_PISTON_IN

      public static final Sound TILE_PISTON_IN
    • TILE_PISTON_OUT

      public static final Sound TILE_PISTON_OUT
    • FIRE_FIRE

      public static final Sound FIRE_FIRE
    • FIRE_IGNITE

      public static final Sound FIRE_IGNITE
    • LEASHKNOT_BREAK

      public static final Sound LEASHKNOT_BREAK
    • LEASHKNOT_PLACE

      public static final Sound LEASHKNOT_PLACE
    • FIREWORK_BLAST

      public static final Sound FIREWORK_BLAST
    • FIREWORK_LARGE_BLAST

      public static final Sound FIREWORK_LARGE_BLAST
    • FIREWORK_LAUNCH

      public static final Sound FIREWORK_LAUNCH
    • FIREWORK_SHOOT

      public static final Sound FIREWORK_SHOOT
    • FIREWORK_TWINKLE

      public static final Sound FIREWORK_TWINKLE
    • ARMOR_EQUIP_CHAIN

      public static final Sound ARMOR_EQUIP_CHAIN
    • ARMOR_EQUIP_DIAMOND

      public static final Sound ARMOR_EQUIP_DIAMOND
    • ARMOR_EQUIP_GENERIC

      public static final Sound ARMOR_EQUIP_GENERIC
    • ARMOR_EQUIP_GOLD

      public static final Sound ARMOR_EQUIP_GOLD
    • ARMOR_EQUIP_IRON

      public static final Sound ARMOR_EQUIP_IRON
    • ARMOR_EQUIP_LEATHER

      public static final Sound ARMOR_EQUIP_LEATHER
    • LIQUID_LAVA

      public static final Sound LIQUID_LAVA
    • LIQUID_LAVAPOP

      public static final Sound LIQUID_LAVAPOP
    • LIQUID_WATER

      public static final Sound LIQUID_WATER
    • BUBBLE_POP

      public static final Sound BUBBLE_POP
    • BUBBLE_UP

      public static final Sound BUBBLE_UP
    • BUBBLE_UPINSIDE

      public static final Sound BUBBLE_UPINSIDE
    • BUBBLE_DOWN

      public static final Sound BUBBLE_DOWN
    • BUBBLE_DOWNINSIDE

      public static final Sound BUBBLE_DOWNINSIDE
    • MINECART_BASE

      public static final Sound MINECART_BASE
    • MINECART_INSIDE

      public static final Sound MINECART_INSIDE
    • BLOCK_FURNACE_LIT

      public static final Sound BLOCK_FURNACE_LIT
    • BLOCK_BLASTFURNACE_FIRE_CRACKLE

      public static final Sound BLOCK_BLASTFURNACE_FIRE_CRACKLE
    • BLOCK_SMOKER_SMOKE

      public static final Sound BLOCK_SMOKER_SMOKE
    • MOB_AGENT_SPAWN

      public static final Sound MOB_AGENT_SPAWN
    • MOB_ARMOR_STAND_BREAK

      public static final Sound MOB_ARMOR_STAND_BREAK
    • MOB_ARMOR_STAND_HIT

      public static final Sound MOB_ARMOR_STAND_HIT
    • MOB_ARMOR_STAND_LAND

      public static final Sound MOB_ARMOR_STAND_LAND
    • MOB_ARMOR_STAND_PLACE

      public static final Sound MOB_ARMOR_STAND_PLACE
    • MOB_BAT_DEATH

      public static final Sound MOB_BAT_DEATH
    • MOB_BAT_HURT

      public static final Sound MOB_BAT_HURT
    • MOB_BAT_IDLE

      public static final Sound MOB_BAT_IDLE
    • MOB_BAT_TAKEOFF

      public static final Sound MOB_BAT_TAKEOFF
    • MOB_BLAZE_BREATHE

      public static final Sound MOB_BLAZE_BREATHE
    • MOB_BLAZE_DEATH

      public static final Sound MOB_BLAZE_DEATH
    • MOB_BLAZE_HIT

      public static final Sound MOB_BLAZE_HIT
    • MOB_BLAZE_SHOOT

      public static final Sound MOB_BLAZE_SHOOT
    • MOB_CHICKEN_HURT

      public static final Sound MOB_CHICKEN_HURT
    • MOB_CHICKEN_PLOP

      public static final Sound MOB_CHICKEN_PLOP
    • MOB_CHICKEN_SAY

      public static final Sound MOB_CHICKEN_SAY
    • MOB_CHICKEN_STEP

      public static final Sound MOB_CHICKEN_STEP
    • MOB_COW_HURT

      public static final Sound MOB_COW_HURT
    • MOB_COW_SAY

      public static final Sound MOB_COW_SAY
    • MOB_COW_STEP

      public static final Sound MOB_COW_STEP
    • MOB_COW_MILK

      public static final Sound MOB_COW_MILK
    • MOB_CREEPER_DEATH

      public static final Sound MOB_CREEPER_DEATH
    • MOB_CREEPER_SAY

      public static final Sound MOB_CREEPER_SAY
    • MOB_DOLPHIN_IDLE_WATER

      public static final Sound MOB_DOLPHIN_IDLE_WATER
    • MOB_DOLPHIN_ATTACK

      public static final Sound MOB_DOLPHIN_ATTACK
    • MOB_DOLPHIN_BLOWHOLE

      public static final Sound MOB_DOLPHIN_BLOWHOLE
    • MOB_DOLPHIN_DEATH

      public static final Sound MOB_DOLPHIN_DEATH
    • MOB_DOLPHIN_EAT

      public static final Sound MOB_DOLPHIN_EAT
    • MOB_DOLPHIN_HURT

      public static final Sound MOB_DOLPHIN_HURT
    • MOB_DOLPHIN_IDLE

      public static final Sound MOB_DOLPHIN_IDLE
    • MOB_DOLPHIN_JUMP

      public static final Sound MOB_DOLPHIN_JUMP
    • MOB_DOLPHIN_PLAY

      public static final Sound MOB_DOLPHIN_PLAY
    • MOB_DOLPHIN_SPLASH

      public static final Sound MOB_DOLPHIN_SPLASH
    • MOB_DOLPHIN_SWIM

      public static final Sound MOB_DOLPHIN_SWIM
    • MOB_DROWNED_SAY_WATER

      public static final Sound MOB_DROWNED_SAY_WATER
    • MOB_DROWNED_DEATH_WATER

      public static final Sound MOB_DROWNED_DEATH_WATER
    • MOB_DROWNED_HURT_WATER

      public static final Sound MOB_DROWNED_HURT_WATER
    • MOB_DROWNED_SAY

      public static final Sound MOB_DROWNED_SAY
    • MOB_DROWNED_DEATH

      public static final Sound MOB_DROWNED_DEATH
    • MOB_DROWNED_HURT

      public static final Sound MOB_DROWNED_HURT
    • MOB_DROWNED_SHOOT

      public static final Sound MOB_DROWNED_SHOOT
    • MOB_DROWNED_STEP

      public static final Sound MOB_DROWNED_STEP
    • MOB_DROWNED_SWIM

      public static final Sound MOB_DROWNED_SWIM
    • ENTITY_ZOMBIE_CONVERTED_TO_DROWNED

      public static final Sound ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
    • MOB_ENDERMEN_DEATH

      public static final Sound MOB_ENDERMEN_DEATH
    • MOB_ENDERMEN_HIT

      public static final Sound MOB_ENDERMEN_HIT
    • MOB_ENDERMEN_IDLE

      public static final Sound MOB_ENDERMEN_IDLE
    • MOB_ENDERMEN_PORTAL

      public static final Sound MOB_ENDERMEN_PORTAL
    • MOB_ENDERMEN_SCREAM

      public static final Sound MOB_ENDERMEN_SCREAM
    • MOB_ENDERMEN_STARE

      public static final Sound MOB_ENDERMEN_STARE
    • MOB_ENDERDRAGON_DEATH

      public static final Sound MOB_ENDERDRAGON_DEATH
    • MOB_ENDERDRAGON_HIT

      public static final Sound MOB_ENDERDRAGON_HIT
    • MOB_ENDERDRAGON_FLAP

      public static final Sound MOB_ENDERDRAGON_FLAP
    • MOB_ENDERDRAGON_GROWL

      public static final Sound MOB_ENDERDRAGON_GROWL
    • MOB_FOX_AMBIENT

      public static final Sound MOB_FOX_AMBIENT
    • MOB_FOX_HURT

      public static final Sound MOB_FOX_HURT
    • MOB_FOX_DEATH

      public static final Sound MOB_FOX_DEATH
    • MOB_FOX_AGGRO

      public static final Sound MOB_FOX_AGGRO
    • MOB_FOX_SNIFF

      public static final Sound MOB_FOX_SNIFF
    • MOB_FOX_BITE

      public static final Sound MOB_FOX_BITE
    • MOB_FOX_EAT

      public static final Sound MOB_FOX_EAT
    • MOB_FOX_SCREECH

      public static final Sound MOB_FOX_SCREECH
    • MOB_FOX_SLEEP

      public static final Sound MOB_FOX_SLEEP
    • MOB_FOX_SPIT

      public static final Sound MOB_FOX_SPIT
    • MOB_GHAST_AFFECTIONATE_SCREAM

      public static final Sound MOB_GHAST_AFFECTIONATE_SCREAM
    • MOB_GHAST_CHARGE

      public static final Sound MOB_GHAST_CHARGE
    • MOB_GHAST_DEATH

      public static final Sound MOB_GHAST_DEATH
    • MOB_GHAST_FIREBALL

      public static final Sound MOB_GHAST_FIREBALL
    • MOB_GHAST_MOAN

      public static final Sound MOB_GHAST_MOAN
    • MOB_GHAST_SCREAM

      public static final Sound MOB_GHAST_SCREAM
    • MOB_GUARDIAN_AMBIENT

      public static final Sound MOB_GUARDIAN_AMBIENT
    • MOB_GUARDIAN_ATTACK_LOOP

      public static final Sound MOB_GUARDIAN_ATTACK_LOOP
    • MOB_ELDERGUARDIAN_CURSE

      public static final Sound MOB_ELDERGUARDIAN_CURSE
    • MOB_ELDERGUARDIAN_DEATH

      public static final Sound MOB_ELDERGUARDIAN_DEATH
    • MOB_ELDERGUARDIAN_HIT

      public static final Sound MOB_ELDERGUARDIAN_HIT
    • MOB_ELDERGUARDIAN_IDLE

      public static final Sound MOB_ELDERGUARDIAN_IDLE
    • MOB_GUARDIAN_FLOP

      public static final Sound MOB_GUARDIAN_FLOP
    • MOB_GUARDIAN_DEATH

      public static final Sound MOB_GUARDIAN_DEATH
    • MOB_GUARDIAN_HIT

      public static final Sound MOB_GUARDIAN_HIT
    • MOB_GUARDIAN_LAND_DEATH

      public static final Sound MOB_GUARDIAN_LAND_DEATH
    • MOB_GUARDIAN_LAND_HIT

      public static final Sound MOB_GUARDIAN_LAND_HIT
    • MOB_GUARDIAN_LAND_IDLE

      public static final Sound MOB_GUARDIAN_LAND_IDLE
    • MOB_FISH_FLOP

      public static final Sound MOB_FISH_FLOP
    • MOB_FISH_HURT

      public static final Sound MOB_FISH_HURT
    • MOB_FISH_STEP

      public static final Sound MOB_FISH_STEP
    • MOB_LLAMA_ANGRY

      public static final Sound MOB_LLAMA_ANGRY
    • MOB_LLAMA_DEATH

      public static final Sound MOB_LLAMA_DEATH
    • MOB_LLAMA_IDLE

      public static final Sound MOB_LLAMA_IDLE
    • MOB_LLAMA_SPIT

      public static final Sound MOB_LLAMA_SPIT
    • MOB_LLAMA_HURT

      public static final Sound MOB_LLAMA_HURT
    • MOB_LLAMA_EAT

      public static final Sound MOB_LLAMA_EAT
    • MOB_LLAMA_STEP

      public static final Sound MOB_LLAMA_STEP
    • MOB_LLAMA_SWAG

      public static final Sound MOB_LLAMA_SWAG
    • MOB_HORSE_ANGRY

      public static final Sound MOB_HORSE_ANGRY
    • MOB_HORSE_ARMOR

      public static final Sound MOB_HORSE_ARMOR
    • MOB_HORSE_BREATHE

      public static final Sound MOB_HORSE_BREATHE
    • MOB_HORSE_DEATH

      public static final Sound MOB_HORSE_DEATH
    • MOB_HORSE_DONKEY_ANGRY

      public static final Sound MOB_HORSE_DONKEY_ANGRY
    • MOB_HORSE_DONKEY_DEATH

      public static final Sound MOB_HORSE_DONKEY_DEATH
    • MOB_HORSE_DONKEY_HIT

      public static final Sound MOB_HORSE_DONKEY_HIT
    • MOB_HORSE_DONKEY_IDLE

      public static final Sound MOB_HORSE_DONKEY_IDLE
    • MOB_HORSE_EAT

      public static final Sound MOB_HORSE_EAT
    • MOB_HORSE_GALLOP

      public static final Sound MOB_HORSE_GALLOP
    • MOB_HORSE_HIT

      public static final Sound MOB_HORSE_HIT
    • MOB_HORSE_IDLE

      public static final Sound MOB_HORSE_IDLE
    • MOB_HORSE_JUMP

      public static final Sound MOB_HORSE_JUMP
    • MOB_HORSE_LAND

      public static final Sound MOB_HORSE_LAND
    • MOB_HORSE_LEATHER

      public static final Sound MOB_HORSE_LEATHER
    • MOB_HORSE_SKELETON_DEATH

      public static final Sound MOB_HORSE_SKELETON_DEATH
    • MOB_HORSE_SKELETON_HIT

      public static final Sound MOB_HORSE_SKELETON_HIT
    • MOB_HORSE_SKELETON_IDLE

      public static final Sound MOB_HORSE_SKELETON_IDLE
    • MOB_HORSE_SOFT

      public static final Sound MOB_HORSE_SOFT
    • MOB_HORSE_WOOD

      public static final Sound MOB_HORSE_WOOD
    • MOB_HORSE_ZOMBIE_DEATH

      public static final Sound MOB_HORSE_ZOMBIE_DEATH
    • MOB_HORSE_ZOMBIE_HIT

      public static final Sound MOB_HORSE_ZOMBIE_HIT
    • MOB_HORSE_ZOMBIE_IDLE

      public static final Sound MOB_HORSE_ZOMBIE_IDLE
    • MOB_HUSK_AMBIENT

      public static final Sound MOB_HUSK_AMBIENT
    • MOB_HUSK_DEATH

      public static final Sound MOB_HUSK_DEATH
    • MOB_HUSK_HURT

      public static final Sound MOB_HUSK_HURT
    • MOB_HUSK_STEP

      public static final Sound MOB_HUSK_STEP
    • MOB_RAVAGER_AMBIENT

      public static final Sound MOB_RAVAGER_AMBIENT
    • MOB_RAVAGER_BITE

      public static final Sound MOB_RAVAGER_BITE
    • MOB_RAVAGER_CELEBRATE

      public static final Sound MOB_RAVAGER_CELEBRATE
    • MOB_RAVAGER_DEATH

      public static final Sound MOB_RAVAGER_DEATH
    • MOB_RAVAGER_HURT

      public static final Sound MOB_RAVAGER_HURT
    • MOB_RAVAGER_ROAR

      public static final Sound MOB_RAVAGER_ROAR
    • MOB_RAVAGER_STEP

      public static final Sound MOB_RAVAGER_STEP
    • MOB_RAVAGER_STUN

      public static final Sound MOB_RAVAGER_STUN
    • MOB_IRONGOLEM_THROW

      public static final Sound MOB_IRONGOLEM_THROW
    • MOB_IRONGOLEM_DEATH

      public static final Sound MOB_IRONGOLEM_DEATH
    • MOB_IRONGOLEM_HIT

      public static final Sound MOB_IRONGOLEM_HIT
    • MOB_IRONGOLEM_WALK

      public static final Sound MOB_IRONGOLEM_WALK
    • MOB_SHULKER_AMBIENT

      public static final Sound MOB_SHULKER_AMBIENT
    • MOB_SHULKER_CLOSE

      public static final Sound MOB_SHULKER_CLOSE
    • MOB_SHULKER_DEATH

      public static final Sound MOB_SHULKER_DEATH
    • MOB_SHULKER_CLOSE_HURT

      public static final Sound MOB_SHULKER_CLOSE_HURT
    • MOB_SHULKER_HURT

      public static final Sound MOB_SHULKER_HURT
    • MOB_SHULKER_OPEN

      public static final Sound MOB_SHULKER_OPEN
    • MOB_SHULKER_SHOOT

      public static final Sound MOB_SHULKER_SHOOT
    • MOB_SHULKER_TELEPORT

      public static final Sound MOB_SHULKER_TELEPORT
    • MOB_SHULKER_BULLET_HIT

      public static final Sound MOB_SHULKER_BULLET_HIT
    • MOB_MAGMACUBE_BIG

      public static final Sound MOB_MAGMACUBE_BIG
    • MOB_MAGMACUBE_JUMP

      public static final Sound MOB_MAGMACUBE_JUMP
    • MOB_MAGMACUBE_SMALL

      public static final Sound MOB_MAGMACUBE_SMALL
    • MOB_MOOSHROOM_CONVERT

      public static final Sound MOB_MOOSHROOM_CONVERT
    • MOB_MOOSHROOM_EAT

      public static final Sound MOB_MOOSHROOM_EAT
    • MOB_MOOSHROOM_SUSPICIOUS_MILK

      public static final Sound MOB_MOOSHROOM_SUSPICIOUS_MILK
    • MOB_PARROT_IDLE

      public static final Sound MOB_PARROT_IDLE
    • MOB_PARROT_HURT

      public static final Sound MOB_PARROT_HURT
    • MOB_PARROT_DEATH

      public static final Sound MOB_PARROT_DEATH
    • MOB_PARROT_STEP

      public static final Sound MOB_PARROT_STEP
    • MOB_PARROT_EAT

      public static final Sound MOB_PARROT_EAT
    • MOB_PARROT_FLY

      public static final Sound MOB_PARROT_FLY
    • MOB_PHANTOM_BITE

      public static final Sound MOB_PHANTOM_BITE
    • MOB_PHANTOM_DEATH

      public static final Sound MOB_PHANTOM_DEATH
    • MOB_PHANTOM_HURT

      public static final Sound MOB_PHANTOM_HURT
    • MOB_PHANTOM_IDLE

      public static final Sound MOB_PHANTOM_IDLE
    • MOB_PHANTOM_SWOOP

      public static final Sound MOB_PHANTOM_SWOOP
    • MOB_PIG_DEATH

      public static final Sound MOB_PIG_DEATH
    • MOB_PIG_BOOST

      public static final Sound MOB_PIG_BOOST
    • MOB_PIG_SAY

      public static final Sound MOB_PIG_SAY
    • MOB_PIG_STEP

      public static final Sound MOB_PIG_STEP
    • MOB_PILLAGER_CELEBRATE

      public static final Sound MOB_PILLAGER_CELEBRATE
    • MOB_PILLAGER_DEATH

      public static final Sound MOB_PILLAGER_DEATH
    • MOB_PILLAGER_HURT

      public static final Sound MOB_PILLAGER_HURT
    • MOB_PILLAGER_IDLE

      public static final Sound MOB_PILLAGER_IDLE
    • MOB_RABBIT_HURT

      public static final Sound MOB_RABBIT_HURT
    • MOB_RABBIT_IDLE

      public static final Sound MOB_RABBIT_IDLE
    • MOB_RABBIT_HOP

      public static final Sound MOB_RABBIT_HOP
    • MOB_RABBIT_DEATH

      public static final Sound MOB_RABBIT_DEATH
    • MOB_SHEEP_SAY

      public static final Sound MOB_SHEEP_SAY
    • MOB_SHEEP_SHEAR

      public static final Sound MOB_SHEEP_SHEAR
    • MOB_SHEEP_STEP

      public static final Sound MOB_SHEEP_STEP
    • MOB_SILVERFISH_HIT

      public static final Sound MOB_SILVERFISH_HIT
    • MOB_SILVERFISH_KILL

      public static final Sound MOB_SILVERFISH_KILL
    • MOB_SILVERFISH_SAY

      public static final Sound MOB_SILVERFISH_SAY
    • MOB_SILVERFISH_STEP

      public static final Sound MOB_SILVERFISH_STEP
    • MOB_ENDERMITE_HIT

      public static final Sound MOB_ENDERMITE_HIT
    • MOB_ENDERMITE_KILL

      public static final Sound MOB_ENDERMITE_KILL
    • MOB_ENDERMITE_SAY

      public static final Sound MOB_ENDERMITE_SAY
    • MOB_ENDERMITE_STEP

      public static final Sound MOB_ENDERMITE_STEP
    • MOB_SKELETON_DEATH

      public static final Sound MOB_SKELETON_DEATH
    • MOB_SKELETON_HURT

      public static final Sound MOB_SKELETON_HURT
    • MOB_SKELETON_SAY

      public static final Sound MOB_SKELETON_SAY
    • MOB_SKELETON_STEP

      public static final Sound MOB_SKELETON_STEP
    • MOB_SLIME_BIG

      public static final Sound MOB_SLIME_BIG
    • MOB_SLIME_SMALL

      public static final Sound MOB_SLIME_SMALL
    • MOB_SLIME_ATTACK

      public static final Sound MOB_SLIME_ATTACK
    • MOB_SLIME_DEATH

      public static final Sound MOB_SLIME_DEATH
    • MOB_SLIME_HURT

      public static final Sound MOB_SLIME_HURT
    • MOB_SLIME_JUMP

      public static final Sound MOB_SLIME_JUMP
    • MOB_SLIME_SQUISH

      public static final Sound MOB_SLIME_SQUISH
    • MOB_SNOWGOLEM_DEATH

      public static final Sound MOB_SNOWGOLEM_DEATH
    • MOB_SNOWGOLEM_HURT

      public static final Sound MOB_SNOWGOLEM_HURT
    • MOB_SNOWGOLEM_SHOOT

      public static final Sound MOB_SNOWGOLEM_SHOOT
    • MOB_SPIDER_DEATH

      public static final Sound MOB_SPIDER_DEATH
    • MOB_SPIDER_SAY

      public static final Sound MOB_SPIDER_SAY
    • MOB_SPIDER_STEP

      public static final Sound MOB_SPIDER_STEP
    • MOB_SQUID_AMBIENT

      public static final Sound MOB_SQUID_AMBIENT
    • MOB_SQUID_DEATH

      public static final Sound MOB_SQUID_DEATH
    • MOB_SQUID_HURT

      public static final Sound MOB_SQUID_HURT
    • MOB_TURTLE_AMBIENT

      public static final Sound MOB_TURTLE_AMBIENT
    • MOB_TURTLE_BABY_BORN

      public static final Sound MOB_TURTLE_BABY_BORN
    • MOB_TURTLE_DEATH

      public static final Sound MOB_TURTLE_DEATH
    • MOB_TURTLE_BABY_DEATH

      public static final Sound MOB_TURTLE_BABY_DEATH
    • MOB_TURTLE_HURT

      public static final Sound MOB_TURTLE_HURT
    • MOB_TURTLE_BABY_HURT

      public static final Sound MOB_TURTLE_BABY_HURT
    • MOB_TURTLE_STEP

      public static final Sound MOB_TURTLE_STEP
    • MOB_TURTLE_BABY_STEP

      public static final Sound MOB_TURTLE_BABY_STEP
    • MOB_TURTLE_SWIM

      public static final Sound MOB_TURTLE_SWIM
    • MOB_STRAY_AMBIENT

      public static final Sound MOB_STRAY_AMBIENT
    • MOB_STRAY_DEATH

      public static final Sound MOB_STRAY_DEATH
    • MOB_STRAY_HURT

      public static final Sound MOB_STRAY_HURT
    • MOB_STRAY_STEP

      public static final Sound MOB_STRAY_STEP
    • MOB_VILLAGER_DEATH

      public static final Sound MOB_VILLAGER_DEATH
    • MOB_VILLAGER_HAGGLE

      public static final Sound MOB_VILLAGER_HAGGLE
    • MOB_VILLAGER_HIT

      public static final Sound MOB_VILLAGER_HIT
    • MOB_VILLAGER_IDLE

      public static final Sound MOB_VILLAGER_IDLE
    • MOB_VILLAGER_NO

      public static final Sound MOB_VILLAGER_NO
    • MOB_VILLAGER_YES

      public static final Sound MOB_VILLAGER_YES
    • MOB_VINDICATOR_CELEBRATE

      public static final Sound MOB_VINDICATOR_CELEBRATE
    • MOB_VINDICATOR_DEATH

      public static final Sound MOB_VINDICATOR_DEATH
    • MOB_VINDICATOR_HURT

      public static final Sound MOB_VINDICATOR_HURT
    • MOB_VINDICATOR_IDLE

      public static final Sound MOB_VINDICATOR_IDLE
    • MOB_EVOCATION_FANGS_ATTACK

      public static final Sound MOB_EVOCATION_FANGS_ATTACK
    • MOB_EVOCATION_ILLAGER_AMBIENT

      public static final Sound MOB_EVOCATION_ILLAGER_AMBIENT
    • MOB_EVOCATION_ILLAGER_CAST_SPELL

      public static final Sound MOB_EVOCATION_ILLAGER_CAST_SPELL
    • MOB_EVOCATION_ILLAGER_CELEBRATE

      public static final Sound MOB_EVOCATION_ILLAGER_CELEBRATE
    • MOB_EVOCATION_ILLAGER_DEATH

      public static final Sound MOB_EVOCATION_ILLAGER_DEATH
    • MOB_EVOCATION_ILLAGER_HURT

      public static final Sound MOB_EVOCATION_ILLAGER_HURT
    • MOB_EVOCATION_ILLAGER_PREPARE_ATTACK

      public static final Sound MOB_EVOCATION_ILLAGER_PREPARE_ATTACK
    • MOB_EVOCATION_ILLAGER_PREPARE_SUMMON

      public static final Sound MOB_EVOCATION_ILLAGER_PREPARE_SUMMON
    • MOB_EVOCATION_ILLAGER_PREPARE_WOLOLO

      public static final Sound MOB_EVOCATION_ILLAGER_PREPARE_WOLOLO
    • MOB_VEX_AMBIENT

      public static final Sound MOB_VEX_AMBIENT
    • MOB_VEX_DEATH

      public static final Sound MOB_VEX_DEATH
    • MOB_VEX_HURT

      public static final Sound MOB_VEX_HURT
    • MOB_VEX_CHARGE

      public static final Sound MOB_VEX_CHARGE
    • ITEM_BOOK_PAGE_TURN

      public static final Sound ITEM_BOOK_PAGE_TURN
    • ITEM_BOOK_PUT

      public static final Sound ITEM_BOOK_PUT
    • BLOCK_BELL_HIT

      public static final Sound BLOCK_BELL_HIT
    • ITEM_TRIDENT_HIT_GROUND

      public static final Sound ITEM_TRIDENT_HIT_GROUND
    • ITEM_TRIDENT_HIT

      public static final Sound ITEM_TRIDENT_HIT
    • ITEM_TRIDENT_RETURN

      public static final Sound ITEM_TRIDENT_RETURN
    • ITEM_TRIDENT_RIPTIDE_1

      public static final Sound ITEM_TRIDENT_RIPTIDE_1
    • ITEM_TRIDENT_RIPTIDE_2

      public static final Sound ITEM_TRIDENT_RIPTIDE_2
    • ITEM_TRIDENT_RIPTIDE_3

      public static final Sound ITEM_TRIDENT_RIPTIDE_3
    • ITEM_TRIDENT_THROW

      public static final Sound ITEM_TRIDENT_THROW
    • ITEM_TRIDENT_THUNDER

      public static final Sound ITEM_TRIDENT_THUNDER
    • ITEM_SHIELD_BLOCK

      public static final Sound ITEM_SHIELD_BLOCK
    • MOB_WANDERINGTRADER_IDLE

      public static final Sound MOB_WANDERINGTRADER_IDLE
    • MOB_WANDERINGTRADER_DEATH

      public static final Sound MOB_WANDERINGTRADER_DEATH
    • MOB_WANDERINGTRADER_DISAPPEARED

      public static final Sound MOB_WANDERINGTRADER_DISAPPEARED
    • MOB_WANDERINGTRADER_DRINK_MILK

      public static final Sound MOB_WANDERINGTRADER_DRINK_MILK
    • MOB_WANDERINGTRADER_DRINK_POTION

      public static final Sound MOB_WANDERINGTRADER_DRINK_POTION
    • MOB_WANDERINGTRADER_HAGGLE

      public static final Sound MOB_WANDERINGTRADER_HAGGLE
    • MOB_WANDERINGTRADER_YES

      public static final Sound MOB_WANDERINGTRADER_YES
    • MOB_WANDERINGTRADER_NO

      public static final Sound MOB_WANDERINGTRADER_NO
    • MOB_WANDERINGTRADER_HURT

      public static final Sound MOB_WANDERINGTRADER_HURT
    • MOB_WANDERINGTRADER_REAPPEARED

      public static final Sound MOB_WANDERINGTRADER_REAPPEARED
    • MOB_WITCH_AMBIENT

      public static final Sound MOB_WITCH_AMBIENT
    • MOB_WITCH_CELEBRATE

      public static final Sound MOB_WITCH_CELEBRATE
    • MOB_WITCH_DEATH

      public static final Sound MOB_WITCH_DEATH
    • MOB_WITCH_HURT

      public static final Sound MOB_WITCH_HURT
    • MOB_WITCH_DRINK

      public static final Sound MOB_WITCH_DRINK
    • MOB_WITCH_THROW

      public static final Sound MOB_WITCH_THROW
    • MOB_WITHER_AMBIENT

      public static final Sound MOB_WITHER_AMBIENT
    • MOB_WITHER_BREAK_BLOCK

      public static final Sound MOB_WITHER_BREAK_BLOCK
    • MOB_WITHER_DEATH

      public static final Sound MOB_WITHER_DEATH
    • MOB_WITHER_HURT

      public static final Sound MOB_WITHER_HURT
    • MOB_WITHER_SHOOT

      public static final Sound MOB_WITHER_SHOOT
    • MOB_WITHER_SPAWN

      public static final Sound MOB_WITHER_SPAWN
    • MOB_WOLF_BARK

      public static final Sound MOB_WOLF_BARK
    • MOB_WOLF_DEATH

      public static final Sound MOB_WOLF_DEATH
    • MOB_WOLF_GROWL

      public static final Sound MOB_WOLF_GROWL
    • MOB_WOLF_HURT

      public static final Sound MOB_WOLF_HURT
    • MOB_WOLF_PANTING

      public static final Sound MOB_WOLF_PANTING
    • MOB_WOLF_SHAKE

      public static final Sound MOB_WOLF_SHAKE
    • MOB_WOLF_STEP

      public static final Sound MOB_WOLF_STEP
    • MOB_WOLF_WHINE

      public static final Sound MOB_WOLF_WHINE
    • MOB_OCELOT_IDLE

      public static final Sound MOB_OCELOT_IDLE
    • MOB_OCELOT_DEATH

      public static final Sound MOB_OCELOT_DEATH
    • MOB_CAT_EAT

      public static final Sound MOB_CAT_EAT
    • MOB_CAT_HISS

      public static final Sound MOB_CAT_HISS
    • MOB_CAT_HIT

      public static final Sound MOB_CAT_HIT
    • MOB_CAT_MEOW

      public static final Sound MOB_CAT_MEOW
    • MOB_CAT_BEG

      public static final Sound MOB_CAT_BEG
    • MOB_CAT_STRAYMEOW

      public static final Sound MOB_CAT_STRAYMEOW
    • MOB_CAT_PURR

      public static final Sound MOB_CAT_PURR
    • MOB_CAT_PURREOW

      public static final Sound MOB_CAT_PURREOW
    • MOB_POLARBEAR_BABY_IDLE

      public static final Sound MOB_POLARBEAR_BABY_IDLE
    • MOB_POLARBEAR_IDLE

      public static final Sound MOB_POLARBEAR_IDLE
    • MOB_POLARBEAR_STEP

      public static final Sound MOB_POLARBEAR_STEP
    • MOB_POLARBEAR_WARNING

      public static final Sound MOB_POLARBEAR_WARNING
    • MOB_POLARBEAR_HURT

      public static final Sound MOB_POLARBEAR_HURT
    • MOB_POLARBEAR_DEATH

      public static final Sound MOB_POLARBEAR_DEATH
    • MOB_PANDA_BABY_IDLE

      public static final Sound MOB_PANDA_BABY_IDLE
    • MOB_PANDA_IDLE

      public static final Sound MOB_PANDA_IDLE
    • MOB_PANDA_IDLE_AGGRESSIVE

      public static final Sound MOB_PANDA_IDLE_AGGRESSIVE
    • MOB_PANDA_IDLE_WORRIED

      public static final Sound MOB_PANDA_IDLE_WORRIED
    • MOB_PANDA_STEP

      public static final Sound MOB_PANDA_STEP
    • MOB_PANDA_PRESNEEZE

      public static final Sound MOB_PANDA_PRESNEEZE
    • MOB_PANDA_SNEEZE

      public static final Sound MOB_PANDA_SNEEZE
    • MOB_PANDA_HURT

      public static final Sound MOB_PANDA_HURT
    • MOB_PANDA_DEATH

      public static final Sound MOB_PANDA_DEATH
    • MOB_PANDA_BITE

      public static final Sound MOB_PANDA_BITE
    • MOB_PANDA_EAT

      public static final Sound MOB_PANDA_EAT
    • MOB_PANDA_CANT_BREED

      public static final Sound MOB_PANDA_CANT_BREED
    • MOB_ZOMBIE_DEATH

      public static final Sound MOB_ZOMBIE_DEATH
    • MOB_ZOMBIE_HURT

      public static final Sound MOB_ZOMBIE_HURT
    • MOB_ZOMBIE_REMEDY

      public static final Sound MOB_ZOMBIE_REMEDY
    • MOB_ZOMBIE_UNFECT

      public static final Sound MOB_ZOMBIE_UNFECT
    • MOB_ZOMBIE_SAY

      public static final Sound MOB_ZOMBIE_SAY
    • MOB_ZOMBIE_STEP

      public static final Sound MOB_ZOMBIE_STEP
    • MOB_ZOMBIE_WOOD

      public static final Sound MOB_ZOMBIE_WOOD
    • MOB_ZOMBIE_WOODBREAK

      public static final Sound MOB_ZOMBIE_WOODBREAK
    • MOB_ZOMBIEPIG_ZPIG

      public static final Sound MOB_ZOMBIEPIG_ZPIG
    • MOB_ZOMBIEPIG_ZPIGANGRY

      public static final Sound MOB_ZOMBIEPIG_ZPIGANGRY
    • MOB_ZOMBIEPIG_ZPIGDEATH

      public static final Sound MOB_ZOMBIEPIG_ZPIGDEATH
    • MOB_ZOMBIEPIG_ZPIGHURT

      public static final Sound MOB_ZOMBIEPIG_ZPIGHURT
    • MOB_ZOMBIE_VILLAGER_SAY

      public static final Sound MOB_ZOMBIE_VILLAGER_SAY
    • MOB_ZOMBIE_VILLAGER_DEATH

      public static final Sound MOB_ZOMBIE_VILLAGER_DEATH
    • MOB_ZOMBIE_VILLAGER_HURT

      public static final Sound MOB_ZOMBIE_VILLAGER_HURT
    • NOTE_BANJO

      public static final Sound NOTE_BANJO
    • NOTE_BASS

      public static final Sound NOTE_BASS
    • NOTE_BASSATTACK

      public static final Sound NOTE_BASSATTACK
    • NOTE_BD

      public static final Sound NOTE_BD
    • NOTE_BELL

      public static final Sound NOTE_BELL
    • NOTE_BIT

      public static final Sound NOTE_BIT
    • NOTE_COW_BELL

      public static final Sound NOTE_COW_BELL
    • NOTE_DIDGERIDOO

      public static final Sound NOTE_DIDGERIDOO
    • NOTE_FLUTE

      public static final Sound NOTE_FLUTE
    • NOTE_GUITAR

      public static final Sound NOTE_GUITAR
    • NOTE_HARP

      public static final Sound NOTE_HARP
    • NOTE_HAT

      public static final Sound NOTE_HAT
    • NOTE_CHIME

      public static final Sound NOTE_CHIME
    • NOTE_IRON_XYLOPHONE

      public static final Sound NOTE_IRON_XYLOPHONE
    • NOTE_PLING

      public static final Sound NOTE_PLING
    • NOTE_SNARE

      public static final Sound NOTE_SNARE
    • NOTE_XYLOPHONE

      public static final Sound NOTE_XYLOPHONE
    • PORTAL_PORTAL

      public static final Sound PORTAL_PORTAL
    • PORTAL_TRAVEL

      public static final Sound PORTAL_TRAVEL
    • PORTAL_TRIGGER

      public static final Sound PORTAL_TRIGGER
    • RANDOM_ANVIL_BREAK

      public static final Sound RANDOM_ANVIL_BREAK
    • RANDOM_ANVIL_LAND

      public static final Sound RANDOM_ANVIL_LAND
    • RANDOM_ANVIL_USE

      public static final Sound RANDOM_ANVIL_USE
    • RANDOM_BOW

      public static final Sound RANDOM_BOW
    • RANDOM_BOWHIT

      public static final Sound RANDOM_BOWHIT
    • RANDOM_BREAK

      public static final Sound RANDOM_BREAK
    • RANDOM_BURP

      public static final Sound RANDOM_BURP
    • RANDOM_CHESTCLOSED

      public static final Sound RANDOM_CHESTCLOSED
    • RANDOM_CHESTOPEN

      public static final Sound RANDOM_CHESTOPEN
    • RANDOM_SHULKERBOXCLOSED

      public static final Sound RANDOM_SHULKERBOXCLOSED
    • RANDOM_SHULKERBOXOPEN

      public static final Sound RANDOM_SHULKERBOXOPEN
    • RANDOM_ENDERCHESTOPEN

      public static final Sound RANDOM_ENDERCHESTOPEN
    • RANDOM_ENDERCHESTCLOSED

      public static final Sound RANDOM_ENDERCHESTCLOSED
    • RANDOM_POTION_BREWED

      public static final Sound RANDOM_POTION_BREWED
    • RANDOM_CLICK

      public static final Sound RANDOM_CLICK
    • RANDOM_DOOR_CLOSE

      public static final Sound RANDOM_DOOR_CLOSE
    • RANDOM_DOOR_OPEN

      public static final Sound RANDOM_DOOR_OPEN
    • RANDOM_DRINK

      public static final Sound RANDOM_DRINK
    • RANDOM_DRINK_HONEY

      public static final Sound RANDOM_DRINK_HONEY
    • RANDOM_EAT

      public static final Sound RANDOM_EAT
    • RANDOM_EXPLODE

      public static final Sound RANDOM_EXPLODE
    • RANDOM_FIZZ

      public static final Sound RANDOM_FIZZ
    • RANDOM_FUSE

      public static final Sound RANDOM_FUSE
    • RANDOM_GLASS

      public static final Sound RANDOM_GLASS
    • RANDOM_LEVELUP

      public static final Sound RANDOM_LEVELUP
    • RANDOM_ORB

      public static final Sound RANDOM_ORB
    • RANDOM_POP

      public static final Sound RANDOM_POP
    • RANDOM_POP2

      public static final Sound RANDOM_POP2
    • RANDOM_SCREENSHOT

      public static final Sound RANDOM_SCREENSHOT
    • RANDOM_SPLASH

      public static final Sound RANDOM_SPLASH
    • RANDOM_SWIM

      public static final Sound RANDOM_SWIM
    • RANDOM_HURT

      public static final Sound RANDOM_HURT
    • RANDOM_TOAST

      public static final Sound RANDOM_TOAST
    • RANDOM_TOTEM

      public static final Sound RANDOM_TOTEM
    • CAMERA_TAKE_PICTURE

      public static final Sound CAMERA_TAKE_PICTURE
    • USE_LADDER

      public static final Sound USE_LADDER
    • HIT_LADDER

      public static final Sound HIT_LADDER
    • FALL_LADDER

      public static final Sound FALL_LADDER
    • STEP_LADDER

      public static final Sound STEP_LADDER
    • USE_CLOTH

      public static final Sound USE_CLOTH
    • HIT_CLOTH

      public static final Sound HIT_CLOTH
    • FALL_CLOTH

      public static final Sound FALL_CLOTH
    • STEP_CLOTH

      public static final Sound STEP_CLOTH
    • USE_GRASS

      public static final Sound USE_GRASS
    • HIT_GRASS

      public static final Sound HIT_GRASS
    • FALL_GRASS

      public static final Sound FALL_GRASS
    • STEP_GRASS

      public static final Sound STEP_GRASS
    • USE_GRAVEL

      public static final Sound USE_GRAVEL
    • HIT_GRAVEL

      public static final Sound HIT_GRAVEL
    • FALL_GRAVEL

      public static final Sound FALL_GRAVEL
    • STEP_GRAVEL

      public static final Sound STEP_GRAVEL
    • USE_SAND

      public static final Sound USE_SAND
    • HIT_SAND

      public static final Sound HIT_SAND
    • FALL_SAND

      public static final Sound FALL_SAND
    • STEP_SAND

      public static final Sound STEP_SAND
    • USE_SLIME

      public static final Sound USE_SLIME
    • HIT_SLIME

      public static final Sound HIT_SLIME
    • FALL_SLIME

      public static final Sound FALL_SLIME
    • STEP_SLIME

      public static final Sound STEP_SLIME
    • USE_SNOW

      public static final Sound USE_SNOW
    • HIT_SNOW

      public static final Sound HIT_SNOW
    • FALL_SNOW

      public static final Sound FALL_SNOW
    • STEP_SNOW

      public static final Sound STEP_SNOW
    • USE_STONE

      public static final Sound USE_STONE
    • HIT_STONE

      public static final Sound HIT_STONE
    • FALL_STONE

      public static final Sound FALL_STONE
    • FALL_EGG

      public static final Sound FALL_EGG
    • STEP_STONE

      public static final Sound STEP_STONE
    • USE_WOOD

      public static final Sound USE_WOOD
    • HIT_WOOD

      public static final Sound HIT_WOOD
    • FALL_WOOD

      public static final Sound FALL_WOOD
    • STEP_WOOD

      public static final Sound STEP_WOOD
    • JUMP_CLOTH

      public static final Sound JUMP_CLOTH
    • JUMP_GRASS

      public static final Sound JUMP_GRASS
    • JUMP_GRAVEL

      public static final Sound JUMP_GRAVEL
    • JUMP_SAND

      public static final Sound JUMP_SAND
    • JUMP_SNOW

      public static final Sound JUMP_SNOW
    • JUMP_STONE

      public static final Sound JUMP_STONE
    • JUMP_WOOD

      public static final Sound JUMP_WOOD
    • JUMP_SLIME

      public static final Sound JUMP_SLIME
    • LAND_CLOTH

      public static final Sound LAND_CLOTH
    • LAND_GRASS

      public static final Sound LAND_GRASS
    • LAND_GRAVEL

      public static final Sound LAND_GRAVEL
    • LAND_SAND

      public static final Sound LAND_SAND
    • LAND_SNOW

      public static final Sound LAND_SNOW
    • LAND_STONE

      public static final Sound LAND_STONE
    • LAND_WOOD

      public static final Sound LAND_WOOD
    • LAND_SLIME

      public static final Sound LAND_SLIME
    • VR_STUTTERTURN

      public static final Sound VR_STUTTERTURN
    • RECORD_13

      public static final Sound RECORD_13
    • RECORD_CAT

      public static final Sound RECORD_CAT
    • RECORD_BLOCKS

      public static final Sound RECORD_BLOCKS
    • RECORD_CHIRP

      public static final Sound RECORD_CHIRP
    • RECORD_FAR

      public static final Sound RECORD_FAR
    • RECORD_MALL

      public static final Sound RECORD_MALL
    • RECORD_MELLOHI

      public static final Sound RECORD_MELLOHI
    • RECORD_STAL

      public static final Sound RECORD_STAL
    • RECORD_STRAD

      public static final Sound RECORD_STRAD
    • RECORD_WARD

      public static final Sound RECORD_WARD
    • RECORD_11

      public static final Sound RECORD_11
    • RECORD_WAIT

      public static final Sound RECORD_WAIT
    • RAID_HORN

      public static final Sound RAID_HORN
    • MUSIC_MENU

      public static final Sound MUSIC_MENU
    • MUSIC_GAME

      public static final Sound MUSIC_GAME
    • MUSIC_GAME_CREATIVE

      public static final Sound MUSIC_GAME_CREATIVE
    • MUSIC_GAME_END

      public static final Sound MUSIC_GAME_END
    • MUSIC_GAME_ENDBOSS

      public static final Sound MUSIC_GAME_ENDBOSS
    • MUSIC_GAME_NETHER

      public static final Sound MUSIC_GAME_NETHER
    • MUSIC_GAME_CREDITS

      public static final Sound MUSIC_GAME_CREDITS
    • MOB_BEE_AGGRESSIVE

      public static final Sound MOB_BEE_AGGRESSIVE
    • MOB_BEE_DEATH

      public static final Sound MOB_BEE_DEATH
    • MOB_BEE_HURT

      public static final Sound MOB_BEE_HURT
    • MOB_BEE_LOOP

      public static final Sound MOB_BEE_LOOP
    • MOB_BEE_POLLINATE

      public static final Sound MOB_BEE_POLLINATE
    • MOB_BEE_STING

      public static final Sound MOB_BEE_STING
    • BLOCK_BEEHIVE_ENTER

      public static final Sound BLOCK_BEEHIVE_ENTER
    • BLOCK_BEEHIVE_EXIT

      public static final Sound BLOCK_BEEHIVE_EXIT
    • BLOCK_BEEHIVE_SHEAR

      public static final Sound BLOCK_BEEHIVE_SHEAR
    • BLOCK_BEEHIVE_WORK

      public static final Sound BLOCK_BEEHIVE_WORK
    • BLOCK_BEEHIVE_DRIP

      public static final Sound BLOCK_BEEHIVE_DRIP
    • SIGN_DYE_USE

      public static final Sound SIGN_DYE_USE
    • SIGN_INK_SAC_USE

      public static final Sound SIGN_INK_SAC_USE
  • Method Details

    • values

      public static Sound[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static Sound valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • getSound

      public String getSound()