| Interface | Description |
|---|---|
| Populator |
Sets individual blocks of a chunk and its neighbors, allowing to generate larger structures and features.
|
| Class | Description |
|---|---|
| BlobPopulator |
Places large spikes in the world.
|
| ChancePopulator |
A populator that has a certain probability of running every time it finds a viable location.
|
| ChancePopulator.Column | |
| CocoaPopulator | |
| DistanceSelectionPopulator | |
| EndIslandPopulator | |
| GlowstonePopulator | |
| LakePopulator | |
| NoiseSelectionPopulator |
Similar to
SurfaceDecorator, but switches between two different populators based on the output of a noise function. |
| SpikesPopulator |
Places large spikes in the world.
|
| SpringPopulator | |
| SubmergedOrePopulator |
Generates underwater ore veins.
|
| Annotation Type | Description |
|---|---|
| Populator.SkipRegistrationAsFinisher |
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