public class ProjectileDispenseBehavior extends Object implements DispenseBehavior
| Constructor and Description |
|---|
ProjectileDispenseBehavior() |
ProjectileDispenseBehavior(EntityType<? extends Projectile> entity) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
correctNBT(com.nukkitx.nbt.NbtMap nbt)
you can add extra data of projectile here
|
void |
dispense(Block source,
Item item) |
protected EntityType<?> |
getEntityType() |
public ProjectileDispenseBehavior()
public ProjectileDispenseBehavior(EntityType<? extends Projectile> entity)
public void dispense(Block source, Item item)
dispense in interface DispenseBehaviorprotected EntityType<?> getEntityType()
protected void correctNBT(com.nukkitx.nbt.NbtMap nbt)
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