public class BlockBehaviorWood extends BlockBehaviorSolid
| Modifier and Type | Field and Description |
|---|---|
static int |
ACACIA |
static int |
BIRCH |
static int |
DARK_OAK |
static int |
JUNGLE |
static int |
OAK |
static int |
SPRUCE |
| Constructor and Description |
|---|
BlockBehaviorWood() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canBeActivated(Block block) |
Direction.Axis |
getAxis(BlockState state) |
int |
getBurnAbility() |
int |
getBurnChance() |
BlockColor |
getColor(Block block) |
float |
getHardness() |
float |
getResistance() |
int |
getToolType() |
TreeSpecies |
getWoodType(BlockState state) |
boolean |
isStripped(BlockState state) |
boolean |
onActivate(Block block,
Item item,
Player player) |
boolean |
place(Item item,
Block block,
Block target,
Direction face,
com.nukkitx.math.vector.Vector3f clickPos,
Player player) |
Item |
toItem(Block block) |
isSolidaddVelocityToEntity, canBeBrokenWith, canBeClimbed, canBeFlooded, canBePlaced, canBePushed, canBeReplaced, canHarvestWithHand, canPassThrough, canSilkTouch, canWaterlogFlowing, canWaterlogSource, clone, collidesWithBB, collidesWithBB, getBoundingBox, getBoundingBox, getBreakTime, getBreakTime, getCollisionBoxes, getComparatorInputOverride, getDescriptionId, getDropExp, getDrops, getFilterLevel, getFrictionFactor, getLightLevel, getSaveId, getStrongPower, getWeakPower, hasComparatorInputOverride, hasEntityCollision, isBreakable, isLiquid, isNormalBlock, isPowerSource, isTransparent, onActivate, onBreak, onBreak, onEntityCollide, onUpdate, placeBlock, placeBlock, placeBlock, placeBlock, removeBlock, removeBlock, tickRatepublic static final int OAK
public static final int SPRUCE
public static final int BIRCH
public static final int JUNGLE
public static final int ACACIA
public static final int DARK_OAK
public float getHardness()
getHardness in class BlockBehaviorpublic float getResistance()
getResistance in class BlockBehaviorpublic int getBurnChance()
getBurnChance in class BlockBehaviorpublic int getBurnAbility()
getBurnAbility in class BlockBehaviorpublic int getToolType()
getToolType in class BlockBehaviorpublic Item toItem(Block block)
toItem in class BlockBehaviorpublic boolean canBeActivated(Block block)
canBeActivated in class BlockBehaviorpublic boolean onActivate(Block block, Item item, Player player)
onActivate in class BlockBehaviorpublic boolean isStripped(BlockState state)
public Direction.Axis getAxis(BlockState state)
public boolean place(Item item, Block block, Block target, Direction face, com.nukkitx.math.vector.Vector3f clickPos, Player player)
place in class BlockBehaviorpublic TreeSpecies getWoodType(BlockState state)
public BlockColor getColor(Block block)
getColor in class BlockBehaviorSolidCopyright © 2020. All rights reserved.