public class BlockBehaviorLectern extends BlockBehaviorTransparent
| Constructor and Description |
|---|
BlockBehaviorLectern() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canBeActivated(Block block) |
void |
dropBook(Block block,
Player player) |
void |
executeRedstonePulse(Block block) |
BlockColor |
getColor(Block state) |
int |
getComparatorInputOverride(Block block) |
float |
getHardness() |
float |
getResistance() |
int |
getStrongPower(Block block,
Direction side) |
int |
getToolType() |
int |
getWeakPower(Block block,
Direction face) |
boolean |
hasComparatorInputOverride() |
boolean |
isActivated(BlockState state) |
boolean |
isPowerSource(Block block) |
boolean |
onActivate(Block block,
Item item,
Player player) |
int |
onUpdate(Block block,
int type) |
boolean |
place(Item item,
Block block,
Block target,
Direction face,
com.nukkitx.math.vector.Vector3f clickPos,
Player player) |
isTransparentaddVelocityToEntity, canBeBrokenWith, canBeClimbed, canBeFlooded, canBePlaced, canBePushed, canBeReplaced, canHarvestWithHand, canPassThrough, canSilkTouch, canWaterlogFlowing, canWaterlogSource, clone, collidesWithBB, collidesWithBB, getBoundingBox, getBoundingBox, getBreakTime, getBreakTime, getBurnAbility, getBurnChance, getCollisionBoxes, getDescriptionId, getDropExp, getDrops, getFilterLevel, getFrictionFactor, getLightLevel, getSaveId, hasEntityCollision, isBreakable, isLiquid, isNormalBlock, isSolid, onActivate, onBreak, onBreak, onEntityCollide, placeBlock, placeBlock, placeBlock, placeBlock, removeBlock, removeBlock, tickRate, toItempublic boolean canBeActivated(Block block)
canBeActivated in class BlockBehaviorpublic float getHardness()
getHardness in class BlockBehaviorpublic float getResistance()
getResistance in class BlockBehaviorpublic int getToolType()
getToolType in class BlockBehaviorpublic boolean hasComparatorInputOverride()
hasComparatorInputOverride in class BlockBehaviorpublic int getComparatorInputOverride(Block block)
getComparatorInputOverride in class BlockBehaviorpublic boolean place(Item item, Block block, Block target, Direction face, com.nukkitx.math.vector.Vector3f clickPos, Player player)
place in class BlockBehaviorpublic boolean onActivate(Block block, Item item, Player player)
onActivate in class BlockBehaviorpublic boolean isPowerSource(Block block)
isPowerSource in class BlockBehaviorpublic boolean isActivated(BlockState state)
public void executeRedstonePulse(Block block)
public int getWeakPower(Block block, Direction face)
getWeakPower in class BlockBehaviorpublic int getStrongPower(Block block, Direction side)
getStrongPower in class BlockBehaviorpublic int onUpdate(Block block, int type)
onUpdate in class BlockBehaviorpublic BlockColor getColor(Block state)
getColor in class BlockBehaviorTransparentCopyright © 2020. All rights reserved.