public class PlayerChunkManager extends Object
| Constructor and Description |
|---|
PlayerChunkManager(Player player) |
| Modifier and Type | Method and Description |
|---|---|
void |
clear() |
int |
getChunkRadius() |
long |
getChunksSent() |
it.unimi.dsi.fastutil.longs.LongSet |
getLoadedChunks() |
int |
getRadius() |
boolean |
isChunkInView(int x,
int z) |
boolean |
isChunkInView(long key) |
void |
prepareRegion(int chunkX,
int chunkZ) |
void |
prepareRegion(com.nukkitx.math.vector.Vector3f pos) |
void |
queueNewChunks() |
void |
queueNewChunks(int chunkX,
int chunkZ) |
void |
queueNewChunks(com.nukkitx.math.vector.Vector3f pos) |
void |
resendChunk(int chunkX,
int chunkZ) |
void |
sendQueued() |
void |
setChunkRadius(int chunkRadius) |
void |
setRadius(int radius) |
public PlayerChunkManager(Player player)
public void sendQueued()
public void queueNewChunks()
public void queueNewChunks(com.nukkitx.math.vector.Vector3f pos)
public void queueNewChunks(int chunkX,
int chunkZ)
public int getRadius()
public void setRadius(int radius)
public int getChunkRadius()
public void setChunkRadius(int chunkRadius)
public boolean isChunkInView(int x,
int z)
public boolean isChunkInView(long key)
public long getChunksSent()
public it.unimi.dsi.fastutil.longs.LongSet getLoadedChunks()
public void resendChunk(int chunkX,
int chunkZ)
public void prepareRegion(com.nukkitx.math.vector.Vector3f pos)
public void prepareRegion(int chunkX,
int chunkZ)
public void clear()
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