public class PlayerFood extends Object
| Constructor and Description |
|---|
PlayerFood(Player player,
int foodLevel,
float foodSaturationLevel) |
| Modifier and Type | Method and Description |
|---|---|
void |
addFoodLevel(Food food) |
void |
addFoodLevel(int foodLevel,
float fsl) |
float |
getFoodSaturationLevel() |
int |
getLevel() |
int |
getMaxLevel() |
Player |
getPlayer() |
void |
reset() |
void |
sendFoodLevel() |
void |
sendFoodLevel(int foodLevel) |
void |
setFoodLevel(int foodLevel)
Deprecated.
use
setLevel(int) instead |
void |
setFoodLevel(int foodLevel,
float saturationLevel)
Deprecated.
use
setLevel(int, float) instead |
void |
setFoodSaturationLevel(float fsl) |
void |
setLevel(int foodLevel) |
void |
setLevel(int foodLevel,
float saturationLevel) |
void |
update(int tickDiff) |
void |
updateFoodExpLevel(double use) |
void |
useHunger() |
void |
useHunger(int amount) |
public PlayerFood(Player player, int foodLevel, float foodSaturationLevel)
public Player getPlayer()
public int getLevel()
public int getMaxLevel()
public void setLevel(int foodLevel)
public void setLevel(int foodLevel,
float saturationLevel)
public float getFoodSaturationLevel()
public void setFoodSaturationLevel(float fsl)
public void useHunger()
public void useHunger(int amount)
public void addFoodLevel(Food food)
public void addFoodLevel(int foodLevel,
float fsl)
public void sendFoodLevel()
public void reset()
public void sendFoodLevel(int foodLevel)
public void update(int tickDiff)
public void updateFoodExpLevel(double use)
@Deprecated public void setFoodLevel(int foodLevel)
setLevel(int) insteadfoodLevel - level@Deprecated public void setFoodLevel(int foodLevel, float saturationLevel)
setLevel(int, float) insteadfoodLevel - levelsaturationLevel - saturationCopyright © 2020. All rights reserved.