public class EntityZombie extends EntityHostile implements Zombie, Smiteable
attackTime, invisible, movementSpeed, turtleTicksabsorption, age, blocksAround, boundingBox, chunk, closed, collisionBlockStates, data, deadTicks, effects, entityCollisionReduction, fallDistance, fireProof, fireTicks, firstMove, hasSpawned, health, highestPosition, inBlock, inPortalTicks, invulnerable, isCollided, isCollidedHorizontally, isCollidedVertically, isPlayer, isStatic, justCreated, keepMovement, lastDamageCause, lastMotion, lastPitch, lastPosition, lastUpdate, lastYaw, level, maxFireTicks, motion, motionChanged, noDamageTicks, onGround, passengers, pitch, pitchDelta, position, positionChanged, scale, server, tag, ticksLived, timing, vehicle, yaw, yawDelta, ySize| Constructor and Description |
|---|
EntityZombie(EntityType<Zombie> type,
Location location) |
| Modifier and Type | Method and Description |
|---|---|
float |
getHeight() |
String |
getName() |
float |
getWidth() |
protected void |
initEntity() |
boolean |
isUndead() |
onInteractattack, collidingWith, entityBaseTick, entityBaseTick, getAirTicks, getDrag, getDrops, getGravity, getLineOfSight, getLineOfSight, getLineOfSight, getMovementSpeed, getTargetBlock, getTargetBlock, hasLineOfSight, kill, knockBack, loadAdditionalData, saveAdditionalData, setAirTicks, setHealth, setMovementSpeedaddEffect, addMotion, addMovement, attack, broadcastLinkPacket, canBeMovedByCurrents, canClimb, canClimbWalls, canCollide, canCollideWith, canPassThrough, canTriggerPressurePlate, canTriggerWalking, checkBlockCollision, checkChunks, checkGroundState, checkObstruction, checkObstruction, close, createAddEntityPacket, despawnFrom, despawnFromAll, dismount, extinguish, fall, fastMove, getAbsorption, getAir, getBaseOffset, getBlocksAround, getBoundingBox, getCardinalDirection, getCollisionBlocks, getData, getDirection, getDirectionPlane, getDirectionVector, getEffect, getEffects, getEyeHeight, getFireTicks, getHealth, getHighestPosition, getHorizontalDirection, getLastDamageCause, getLength, getLevel, getLocation, getMaxHealth, getMetadata, getMotion, getMountedOffset, getNameTag, getNoDamageTicks, getOwner, getPassenger, getPassengers, getPitch, getPosition, getRuntimeId, getScale, getScoreTag, getSeatPosition, getServer, getStepHeight, getTag, getType, getUniqueId, getVehicle, getViewers, getX, getY, getYaw, getZ, handleLavaMovement, hasControllingPassenger, hasEffect, hasMetadata, hasNameTag, heal, heal, init, isAlive, isClosed, isControlling, isImmobile, isInsideOfFire, isInsideOfSolid, isInsideOfWater, isInvulnerable, isNameTagAlwaysVisible, isNameTagVisible, isOnGround, isPassenger, mount, move, move, onCollideWithPlayer, onDismount, onEntityCollision, onInteract, onMount, onStruckByLightning, onUpdate, recalculateBoundingBox, recalculateEffectColor, removeAllEffects, removeEffect, removeMetadata, resetFallDistance, respawnToAll, scheduleUpdate, sendData, sendData, sendFlags, sendPotionEffects, setAbsorption, setAir, setCanClimb, setCanClimb, setCanClimbWalls, setCanClimbWalls, setFallDistance, setHighestPosition, setImmobile, setImmobile, setInvulnerable, setLastDamageCause, setMaxHealth, setMetadata, setMotion, setNameTag, setNameTagAlwaysVisible, setNameTagAlwaysVisible, setNameTagVisible, setNameTagVisible, setNoDamageTicks, setOnFire, setOnGround, setOwner, setPosition, setPositionAndRotation, setRotation, setScale, setScoreTag, setSeatPosition, spawnTo, spawnToAll, switchLevel, teleport, teleport, teleport, teleport, toString, updateFallState, updateMovement, updatePassengerPosition, updatePassengersclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddEffect, attack, attack, canBeMovedByCurrents, canCollide, canCollideWith, canPassThrough, canTriggerPressurePlate, close, despawnFrom, despawnFromAll, dismount, extinguish, fall, getAbsorption, getBoundingBox, getData, getDirection, getDirectionPlane, getDirectionVector, getDrag, getEffect, getEffects, getEyeHeight, getFireTicks, getGravity, getHealth, getHighestPosition, getHorizontalDirection, getLastDamageCause, getLength, getLevel, getLocation, getMaxHealth, getMotion, getNameTag, getNoDamageTicks, getOwner, getPassengers, getPitch, getPosition, getRuntimeId, getScale, getSeatPosition, getServer, getTag, getType, getUniqueId, getVehicle, getViewers, getX, getY, getYaw, getZ, hasControllingPassenger, hasEffect, hasNameTag, heal, heal, isAlive, isClosed, isControlling, isNameTagVisible, isOnFire, isOnGround, isPassenger, kill, loadAdditionalData, mount, mount, onDismount, onEntityCollision, onInteract, onMount, onStruckByLightning, onUpdate, removeAllEffects, removeEffect, resetFallDistance, saveAdditionalData, setAbsorption, setHealth, setHighestPosition, setMaxHealth, setMotion, setNameTag, setNoDamageTicks, setOnFire, setOnGround, setOwner, setPosition, setPositionAndRotation, setRotation, setScale, setSeatPosition, spawnTo, spawnToAll, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatapublic EntityZombie(EntityType<Zombie> type, Location location)
protected void initEntity()
initEntity in class BaseEntitypublic float getWidth()
getWidth in interface EntitygetWidth in class BaseEntitypublic float getHeight()
getHeight in interface EntitygetHeight in class BaseEntitypublic String getName()
getName in interface EntitygetName in class BaseEntityCopyright © 2020. All rights reserved.