public class BlockBehaviorBlueIce extends BlockBehaviorIce
| Constructor and Description |
|---|
BlockBehaviorBlueIce() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canHarvestWithHand() |
boolean |
canSilkTouch() |
float |
getFrictionFactor() |
float |
getHardness() |
int |
getLightLevel(Block block) |
float |
getResistance() |
int |
getToolType() |
boolean |
isTransparent() |
boolean |
onBreak(Block block,
Item item) |
boolean |
onBreak(Block block,
Item item,
Player player) |
int |
onUpdate(Block block,
int type) |
getColor, getDropsaddVelocityToEntity, canBeActivated, canBeBrokenWith, canBeClimbed, canBeFlooded, canBePlaced, canBePushed, canBeReplaced, canPassThrough, canWaterlogFlowing, canWaterlogSource, clone, collidesWithBB, collidesWithBB, getBoundingBox, getBreakTime, getBreakTime, getBurnAbility, getBurnChance, getCollisionBoxes, getComparatorInputOverride, getDescriptionId, getDropExp, getFilterLevel, getSaveId, getStrongPower, getWeakPower, hasComparatorInputOverride, hasEntityCollision, isBreakable, isLiquid, isNormalBlock, isPowerSource, isSolid, onActivate, onActivate, onEntityCollide, place, placeBlock, placeBlock, placeBlock, placeBlock, removeBlock, removeBlock, tickRate, toItempublic int getToolType()
getToolType in class BlockBehaviorIcepublic float getHardness()
getHardness in class BlockBehaviorIcepublic float getResistance()
getResistance in class BlockBehaviorIcepublic float getFrictionFactor()
getFrictionFactor in class BlockBehaviorIcepublic int onUpdate(Block block, int type)
onUpdate in class BlockBehaviorIcepublic boolean canHarvestWithHand()
canHarvestWithHand in class BlockBehaviorpublic boolean onBreak(Block block, Item item)
onBreak in class BlockBehaviorpublic boolean onBreak(Block block, Item item, Player player)
onBreak in class BlockBehaviorIcepublic boolean canSilkTouch()
canSilkTouch in class BlockBehaviorIcepublic boolean isTransparent()
isTransparent in class BlockBehaviorTransparentpublic int getLightLevel(Block block)
getLightLevel in class BlockBehaviorCopyright © 2020. All rights reserved.