Class BlockStates

java.lang.Object
org.cloudburstmc.api.block.BlockStates

public class BlockStates extends Object
  • Field Details

    • ACTIVATOR_RAIL

      public static final BlockState ACTIVATOR_RAIL
    • AIR

      public static final BlockState AIR
    • ALLOW

      public static final BlockState ALLOW
    • ANCIENT_DEBRIS

      public static final BlockState ANCIENT_DEBRIS
    • ANVIL

      public static final BlockState ANVIL
    • BAMBOO

      public static final BlockState BAMBOO
    • BAMBOO_SAPLING

      public static final BlockState BAMBOO_SAPLING
    • BARREL

      public static final BlockState BARREL
    • BARRIER

      public static final BlockState BARRIER
    • BASALT

      public static final BlockState BASALT
    • BEACON

      public static final BlockState BEACON
    • BED

      public static final BlockState BED
    • BEDROCK

      public static final BlockState BEDROCK
    • BEEHIVE

      public static final BlockState BEEHIVE
    • BEETROOT

      public static final BlockState BEETROOT
    • BEE_NEST

      public static final BlockState BEE_NEST
    • BELL

      public static final BlockState BELL
    • BLACKSTONE

      public static final BlockState BLACKSTONE
    • BLAST_FURNACE

      public static final BlockState BLAST_FURNACE
    • BLUE_ICE

      public static final BlockState BLUE_ICE
    • BONE_BLOCK

      public static final BlockState BONE_BLOCK
    • BOOKSHELF

      public static final BlockState BOOKSHELF
    • BORDER_BLOCK

      public static final BlockState BORDER_BLOCK
    • BREWING_STAND

      public static final BlockState BREWING_STAND
    • BRICK_BLOCK

      public static final BlockState BRICK_BLOCK
    • BROWN_MUSHROOM

      public static final BlockState BROWN_MUSHROOM
    • BROWN_MUSHROOM_BLOCK

      public static final BlockState BROWN_MUSHROOM_BLOCK
    • BUBBLE_COLUMN

      public static final BlockState BUBBLE_COLUMN
    • CACTUS

      public static final BlockState CACTUS
    • CAKE

      public static final BlockState CAKE
    • CAMERA

      public static final BlockState CAMERA
    • CAMPFIRE

      public static final BlockState CAMPFIRE
    • CANDLE

      public static final BlockState CANDLE
    • CANDLE_CAKE

      public static final BlockState CANDLE_CAKE
    • CARPET

      public static final BlockState CARPET
    • CARROTS

      public static final BlockState CARROTS
    • CARTOGRAPHY_TABLE

      public static final BlockState CARTOGRAPHY_TABLE
    • CARVED_PUMPKIN

      public static final BlockState CARVED_PUMPKIN
    • CAULDRON

      public static final BlockState CAULDRON
    • CHAIN

      public static final BlockState CHAIN
    • CHAIN_COMMAND_BLOCK

      public static final BlockState CHAIN_COMMAND_BLOCK
    • CHEMICAL_HEAT

      public static final BlockState CHEMICAL_HEAT
    • CHEMISTRY_TABLE

      public static final BlockState CHEMISTRY_TABLE
    • CHEST

      public static final BlockState CHEST
    • CHISELED_POLISHED_BLACKSTONE

      public static final BlockState CHISELED_POLISHED_BLACKSTONE
    • CHORUS_FLOWER

      public static final BlockState CHORUS_FLOWER
    • CHORUS_PLANT

      public static final BlockState CHORUS_PLANT
    • CLAY

      public static final BlockState CLAY
    • CLIENT_REQUEST_PLACEHOLDER_BLOCK

      public static final BlockState CLIENT_REQUEST_PLACEHOLDER_BLOCK
    • COAL_BLOCK

      public static final BlockState COAL_BLOCK
    • COAL_ORE

      public static final BlockState COAL_ORE
    • COBBLESTONE

      public static final BlockState COBBLESTONE
    • COCOA

      public static final BlockState COCOA
    • COLORED_TORCH_BP

      public static final BlockState COLORED_TORCH_BP
    • COLORED_TORCH_RG

      public static final BlockState COLORED_TORCH_RG
    • COMMAND_BLOCK

      public static final BlockState COMMAND_BLOCK
    • COMPARATOR

      public static final BlockState COMPARATOR
    • COMPOSTER

      public static final BlockState COMPOSTER
    • CONCRETE

      public static final BlockState CONCRETE
    • CONCRETE_POWDER

      public static final BlockState CONCRETE_POWDER
    • CONDUIT

      public static final BlockState CONDUIT
    • CORAL

      public static final BlockState CORAL
    • CORAL_BLOCK

      public static final BlockState CORAL_BLOCK
    • CORAL_FAN

      public static final BlockState CORAL_FAN
    • CORAL_FAN_DEAD

      public static final BlockState CORAL_FAN_DEAD
    • CORAL_FAN_HANG

      public static final BlockState CORAL_FAN_HANG
    • CRACKED_POLISHED_BLACKSTONE_BRICKS

      public static final BlockState CRACKED_POLISHED_BLACKSTONE_BRICKS
    • CRAFTING_TABLE

      public static final BlockState CRAFTING_TABLE
    • CRYING_OBSIDIAN

      public static final BlockState CRYING_OBSIDIAN
    • DAYLIGHT_DETECTOR

      public static final BlockState DAYLIGHT_DETECTOR
    • DAYLIGHT_DETECTOR_INVERTED

      public static final BlockState DAYLIGHT_DETECTOR_INVERTED
    • DEADBUSH

      public static final BlockState DEADBUSH
    • DENY

      public static final BlockState DENY
    • DETECTOR_RAIL

      public static final BlockState DETECTOR_RAIL
    • DIAMOND_BLOCK

      public static final BlockState DIAMOND_BLOCK
    • DIAMOND_ORE

      public static final BlockState DIAMOND_ORE
    • DIRT

      public static final BlockState DIRT
    • DISPENSER

      public static final BlockState DISPENSER
    • DOUBLE_PLANT

      public static final BlockState DOUBLE_PLANT
    • DRAGON_EGG

      public static final BlockState DRAGON_EGG
    • DRIED_KELP_BLOCK

      public static final BlockState DRIED_KELP_BLOCK
    • DROPPER

      public static final BlockState DROPPER
    • ELEMENT

      public static final BlockState ELEMENT
    • EMERALD_BLOCK

      public static final BlockState EMERALD_BLOCK
    • EMERALD_ORE

      public static final BlockState EMERALD_ORE
    • ENCHANTING_TABLE

      public static final BlockState ENCHANTING_TABLE
    • ENDER_CHEST

      public static final BlockState ENDER_CHEST
    • END_BRICKS

      public static final BlockState END_BRICKS
    • END_GATEWAY

      public static final BlockState END_GATEWAY
    • END_PORTAL

      public static final BlockState END_PORTAL
    • END_PORTAL_FRAME

      public static final BlockState END_PORTAL_FRAME
    • END_ROD

      public static final BlockState END_ROD
    • END_STONE

      public static final BlockState END_STONE
    • FARMLAND

      public static final BlockState FARMLAND
    • FIRE

      public static final BlockState FIRE
    • FLETCHING_TABLE

      public static final BlockState FLETCHING_TABLE
    • FLOWER

      public static final BlockState FLOWER
    • FLOWER_POT

      public static final BlockState FLOWER_POT
    • FLOWING_LAVA

      public static final BlockState FLOWING_LAVA
    • FLOWING_WATER

      public static final BlockState FLOWING_WATER
    • FRAME

      public static final BlockState FRAME
    • FROG_SPAWN

      public static final BlockState FROG_SPAWN
    • FROSTED_ICE

      public static final BlockState FROSTED_ICE
    • FURNACE

      public static final BlockState FURNACE
    • GILDED_BLACKSTONE

      public static final BlockState GILDED_BLACKSTONE
    • GLASS

      public static final BlockState GLASS
    • GLASS_PANE

      public static final BlockState GLASS_PANE
    • GLAZED_TERRACOTTA

      public static final BlockState GLAZED_TERRACOTTA
    • GLOWING_OBSIDIAN

      public static final BlockState GLOWING_OBSIDIAN
    • GLOWSTONE

      public static final BlockState GLOWSTONE
    • GLOW_FRAME

      public static final BlockState GLOW_FRAME
    • GOLDEN_RAIL

      public static final BlockState GOLDEN_RAIL
    • GOLD_BLOCK

      public static final BlockState GOLD_BLOCK
    • GOLD_ORE

      public static final BlockState GOLD_ORE
    • GRASS

      public static final BlockState GRASS
    • GRASS_PATH

      public static final BlockState GRASS_PATH
    • GRAVEL

      public static final BlockState GRAVEL
    • GRINDSTONE

      public static final BlockState GRINDSTONE
    • HARDENED_CLAY

      public static final BlockState HARDENED_CLAY
    • HARD_GLASS

      public static final BlockState HARD_GLASS
    • HARD_GLASS_PANE

      public static final BlockState HARD_GLASS_PANE
    • HARD_STAINED_GLASS

      public static final BlockState HARD_STAINED_GLASS
    • HARD_STAINED_GLASS_PANE

      public static final BlockState HARD_STAINED_GLASS_PANE
    • HAY_BLOCK

      public static final BlockState HAY_BLOCK
    • HEAVY_WEIGHTED_PRESSURE_PLATE

      public static final BlockState HEAVY_WEIGHTED_PRESSURE_PLATE
    • HONEYCOMB_BLOCK

      public static final BlockState HONEYCOMB_BLOCK
    • HONEY_BLOCK

      public static final BlockState HONEY_BLOCK
    • HOPPER

      public static final BlockState HOPPER
    • ICE

      public static final BlockState ICE
    • INFO_UPDATE

      public static final BlockState INFO_UPDATE
    • INFO_UPDATE2

      public static final BlockState INFO_UPDATE2
    • INVISIBLE_BEDROCK

      public static final BlockState INVISIBLE_BEDROCK
    • IRON_BARS

      public static final BlockState IRON_BARS
    • IRON_BLOCK

      public static final BlockState IRON_BLOCK
    • IRON_DOOR

      public static final BlockState IRON_DOOR
    • IRON_ORE

      public static final BlockState IRON_ORE
    • IRON_TRAPDOOR

      public static final BlockState IRON_TRAPDOOR
    • JIGSAW

      public static final BlockState JIGSAW
    • JUKEBOX

      public static final BlockState JUKEBOX
    • KELP

      public static final BlockState KELP
    • LADDER

      public static final BlockState LADDER
    • LANTERN

      public static final BlockState LANTERN
    • LAPIS_BLOCK

      public static final BlockState LAPIS_BLOCK
    • LAPIS_ORE

      public static final BlockState LAPIS_ORE
    • LAVA

      public static final BlockState LAVA
    • LEAVES

      public static final BlockState LEAVES
    • LECTERN

      public static final BlockState LECTERN
    • LEVER

      public static final BlockState LEVER
    • LIGHT_BLOCK

      public static final BlockState LIGHT_BLOCK
    • LIGHT_WEIGHTED_PRESSURE_PLATE

      public static final BlockState LIGHT_WEIGHTED_PRESSURE_PLATE
    • LIT_PUMPKIN

      public static final BlockState LIT_PUMPKIN
    • LODESTONE

      public static final BlockState LODESTONE
    • LOG

      public static final BlockState LOG
    • LOOM

      public static final BlockState LOOM
    • MAGMA

      public static final BlockState MAGMA
    • MELON_BLOCK

      public static final BlockState MELON_BLOCK
    • MELON_STEM

      public static final BlockState MELON_STEM
    • MOB_SPAWNER

      public static final BlockState MOB_SPAWNER
    • MONSTER_EGG

      public static final BlockState MONSTER_EGG
    • MOSSY_COBBLESTONE

      public static final BlockState MOSSY_COBBLESTONE
    • MOVING_BLOCK

      public static final BlockState MOVING_BLOCK
    • MYCELIUM

      public static final BlockState MYCELIUM
    • NETHERITE_BLOCK

      public static final BlockState NETHERITE_BLOCK
    • NETHERRACK

      public static final BlockState NETHERRACK
    • NETHER_BRICK

      public static final BlockState NETHER_BRICK
    • NETHER_BRICK_FENCE

      public static final BlockState NETHER_BRICK_FENCE
    • NETHER_FUNGUS

      public static final BlockState NETHER_FUNGUS
    • NETHER_GOLD_ORE

      public static final BlockState NETHER_GOLD_ORE
    • NETHER_NYLIUM

      public static final BlockState NETHER_NYLIUM
    • NETHER_REACTOR

      public static final BlockState NETHER_REACTOR
    • NETHER_ROOTS

      public static final BlockState NETHER_ROOTS
    • NETHER_SPROUTS

      public static final BlockState NETHER_SPROUTS
    • NETHER_WART

      public static final BlockState NETHER_WART
    • NETHER_WART_BLOCK

      public static final BlockState NETHER_WART_BLOCK
    • NOTEBLOCK

      public static final BlockState NOTEBLOCK
    • OBSERVER

      public static final BlockState OBSERVER
    • OBSIDIAN

      public static final BlockState OBSIDIAN
    • OCHRE_FROGLIGHT

      public static final BlockState OCHRE_FROGLIGHT
    • PACKED_ICE

      public static final BlockState PACKED_ICE
    • PEARLESCENT_FROGLIGHT

      public static final BlockState PEARLESCENT_FROGLIGHT
    • PISTON

      public static final BlockState PISTON
    • PISTON_ARM_COLLISION

      public static final BlockState PISTON_ARM_COLLISION
    • PLANKS

      public static final BlockState PLANKS
    • PODZOL

      public static final BlockState PODZOL
    • POLISHED_BASALT

      public static final BlockState POLISHED_BASALT
    • POLISHED_BLACKSTONE

      public static final BlockState POLISHED_BLACKSTONE
    • POLISHED_BLACKSTONE_BRICKS

      public static final BlockState POLISHED_BLACKSTONE_BRICKS
    • PORTAL

      public static final BlockState PORTAL
    • POTATOES

      public static final BlockState POTATOES
    • PRISMARINE

      public static final BlockState PRISMARINE
    • PUMPKIN

      public static final BlockState PUMPKIN
    • PUMPKIN_STEM

      public static final BlockState PUMPKIN_STEM
    • PURPUR_BLOCK

      public static final BlockState PURPUR_BLOCK
    • QUARTZ_BLOCK

      public static final BlockState QUARTZ_BLOCK
    • QUARTZ_BRICKS

      public static final BlockState QUARTZ_BRICKS
    • QUARTZ_ORE

      public static final BlockState QUARTZ_ORE
    • RAIL

      public static final BlockState RAIL
    • REDSTONE_BLOCK

      public static final BlockState REDSTONE_BLOCK
    • REDSTONE_LAMP

      public static final BlockState REDSTONE_LAMP
    • REDSTONE_ORE

      public static final BlockState REDSTONE_ORE
    • REDSTONE_TORCH

      public static final BlockState REDSTONE_TORCH
    • REDSTONE_WIRE

      public static final BlockState REDSTONE_WIRE
    • RED_MUSHROOM

      public static final BlockState RED_MUSHROOM
    • RED_MUSHROOM_BLOCK

      public static final BlockState RED_MUSHROOM_BLOCK
    • RED_SANDSTONE

      public static final BlockState RED_SANDSTONE
    • REEDS

      public static final BlockState REEDS
    • REPEATER

      public static final BlockState REPEATER
    • REPEATING_COMMAND_BLOCK

      public static final BlockState REPEATING_COMMAND_BLOCK
    • RESERVED6

      public static final BlockState RESERVED6
    • RESPAWN_ANCHOR

      public static final BlockState RESPAWN_ANCHOR
    • SAND

      public static final BlockState SAND
    • SANDSTONE

      public static final BlockState SANDSTONE
    • SAPLING

      public static final BlockState SAPLING
    • SCAFFOLDING

      public static final BlockState SCAFFOLDING
    • SCULK

      public static final BlockState SCULK
    • SCULK_CATALYST

      public static final BlockState SCULK_CATALYST
    • SCULK_SHRIEKER

      public static final BlockState SCULK_SHRIEKER
    • SCULK_VEIN

      public static final BlockState SCULK_VEIN
    • SEAGRASS

      public static final BlockState SEAGRASS
    • SEA_LANTERN

      public static final BlockState SEA_LANTERN
    • SEA_PICKLE

      public static final BlockState SEA_PICKLE
    • SHROOMLIGHT

      public static final BlockState SHROOMLIGHT
    • SHULKER_BOX

      public static final BlockState SHULKER_BOX
    • SKULL

      public static final BlockState SKULL
    • SLIME

      public static final BlockState SLIME
    • SMITHING_TABLE

      public static final BlockState SMITHING_TABLE
    • SMOKER

      public static final BlockState SMOKER
    • SMOOTH_STONE

      public static final BlockState SMOOTH_STONE
    • SNOW

      public static final BlockState SNOW
    • SNOW_LAYER

      public static final BlockState SNOW_LAYER
    • SOUL_FIRE

      public static final BlockState SOUL_FIRE
    • SOUL_SAND

      public static final BlockState SOUL_SAND
    • SOUL_SOIL

      public static final BlockState SOUL_SOIL
    • SPONGE

      public static final BlockState SPONGE
    • STAINED_GLASS

      public static final BlockState STAINED_GLASS
    • STAINED_GLASS_PANE

      public static final BlockState STAINED_GLASS_PANE
    • STAINED_HARDENED_CLAY

      public static final BlockState STAINED_HARDENED_CLAY
    • STANDING_BANNER

      public static final BlockState STANDING_BANNER
    • STANDING_SIGN

      public static final BlockState STANDING_SIGN
    • STONE

      public static final BlockState STONE
    • STONEBRICK

      public static final BlockState STONEBRICK
    • STONECUTTER

      public static final BlockState STONECUTTER
    • STONECUTTER_BLOCK

      public static final BlockState STONECUTTER_BLOCK
    • STONE_BUTTON

      public static final BlockState STONE_BUTTON
    • STONE_PRESSURE_PLATE

      public static final BlockState STONE_PRESSURE_PLATE
    • STONE_SLAB

      public static final BlockState STONE_SLAB
    • STONE_STAIRS

      public static final BlockState STONE_STAIRS
    • STONE_WALL

      public static final BlockState STONE_WALL
    • STRUCTURE_BLOCK

      public static final BlockState STRUCTURE_BLOCK
    • STRUCTURE_VOID

      public static final BlockState STRUCTURE_VOID
    • SWEET_BERRY_BUSH

      public static final BlockState SWEET_BERRY_BUSH
    • TALL_GRASS

      public static final BlockState TALL_GRASS
    • TARGET

      public static final BlockState TARGET
    • TNT

      public static final BlockState TNT
    • TORCH

      public static final BlockState TORCH
    • TRAPPED_CHEST

      public static final BlockState TRAPPED_CHEST
    • TRIPWIRE

      public static final BlockState TRIPWIRE
    • TRIPWIRE_HOOK

      public static final BlockState TRIPWIRE_HOOK
    • TURTLE_EGG

      public static final BlockState TURTLE_EGG
    • TWISTING_VINES

      public static final BlockState TWISTING_VINES
    • UNDERWATER_TORCH

      public static final BlockState UNDERWATER_TORCH
    • UNDYED_SHULKER_BOX

      public static final BlockState UNDYED_SHULKER_BOX
    • VERDANT_FROGLIGHT

      public static final BlockState VERDANT_FROGLIGHT
    • VINE

      public static final BlockState VINE
    • WALL_BANNER

      public static final BlockState WALL_BANNER
    • WALL_SIGN

      public static final BlockState WALL_SIGN
    • WATER

      public static final BlockState WATER
    • WATERLILY

      public static final BlockState WATERLILY
    • WEB

      public static final BlockState WEB
    • WEEPING_VINES

      public static final BlockState WEEPING_VINES
    • WHEAT

      public static final BlockState WHEAT
    • WITHER_ROSE

      public static final BlockState WITHER_ROSE
    • WOOD

      public static final BlockState WOOD
    • WOODEN_BUTTON

      public static final BlockState WOODEN_BUTTON
    • WOODEN_DOOR

      public static final BlockState WOODEN_DOOR
    • WOODEN_FENCE

      public static final BlockState WOODEN_FENCE
    • WOODEN_FENCE_GATE

      public static final BlockState WOODEN_FENCE_GATE
    • WOODEN_PRESSURE_PLATE

      public static final BlockState WOODEN_PRESSURE_PLATE
    • WOODEN_SLAB

      public static final BlockState WOODEN_SLAB
    • WOODEN_STAIRS

      public static final BlockState WOODEN_STAIRS
    • WOODEN_TRAPDOOR

      public static final BlockState WOODEN_TRAPDOOR
    • WOOL

      public static final BlockState WOOL
    • MANGROVE_LEAVES

      public static final BlockState MANGROVE_LEAVES
    • MANGROVE_PROPAGULE

      public static final BlockState MANGROVE_PROPAGULE
    • MANGROVE_PROPAGULE_HANGING

      public static final BlockState MANGROVE_PROPAGULE_HANGING
    • MUD

      public static final BlockState MUD
    • MUD_BRICK_DOUBLE_SLAB

      public static final BlockState MUD_BRICK_DOUBLE_SLAB
    • MUD_BRICK_SLAB

      public static final BlockState MUD_BRICK_SLAB
    • MUD_BRICK_STAIRS

      public static final BlockState MUD_BRICK_STAIRS
    • MUD_BRICK_WALL

      public static final BlockState MUD_BRICK_WALL
    • MUD_BRICKS

      public static final BlockState MUD_BRICKS
    • PACKED_MUD

      public static final BlockState PACKED_MUD
    • REINFORCED_DEEPSLATE

      public static final BlockState REINFORCED_DEEPSLATE
    • EMPTY

      public static final BlockState[] EMPTY
  • Constructor Details

    • BlockStates

      public BlockStates()