| Constructor and Description |
|---|
GameRuleMap() |
GameRuleMap(GameRuleMap gameRuleMap) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
contains(GameRule<?> gameRule) |
boolean |
equals(Object obj) |
void |
forEach(BiConsumer<GameRule<?>,Object> consumer) |
<T extends Comparable<T>> |
get(GameRule<T> gameRule) |
int |
hashCode() |
boolean |
isDirty() |
Iterator<Map.Entry<GameRule<?>,Object>> |
iterator() |
<T extends Comparable<T>> |
put(GameRule<T> gameRule,
T value) |
void |
putAll(GameRuleMap gameRuleMap) |
void |
refresh() |
int |
size() |
String |
toString() |
clone, finalize, getClass, notify, notifyAll, wait, wait, waitforEach, spliteratorpublic GameRuleMap()
public GameRuleMap(GameRuleMap gameRuleMap)
public void putAll(GameRuleMap gameRuleMap)
public boolean contains(GameRule<?> gameRule)
public <T extends Comparable<T>> T get(GameRule<T> gameRule)
public <T extends Comparable<T>> T put(GameRule<T> gameRule, T value)
public void forEach(BiConsumer<GameRule<?>,Object> consumer)
public int size()
public boolean isDirty()
public void refresh()
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