| Modifier and Type | Field and Description |
|---|---|
static BlockState |
BlockStates.ACTIVATOR_RAIL |
static BlockState |
BlockStates.AIR |
static BlockState |
BlockStates.ALLOW |
static BlockState |
BlockStates.ANCIENT_DEBRIS |
static BlockState |
BlockStates.ANVIL |
static BlockState |
BlockStates.BAMBOO |
static BlockState |
BlockStates.BAMBOO_SAPLING |
static BlockState |
BlockStates.BARREL |
static BlockState |
BlockStates.BARRIER |
static BlockState |
BlockStates.BASALT |
static BlockState |
BlockStates.BEACON |
static BlockState |
BlockStates.BED |
static BlockState |
BlockStates.BEDROCK |
static BlockState |
BlockStates.BEE_NEST |
static BlockState |
BlockStates.BEEHIVE |
static BlockState |
BlockStates.BEETROOT |
static BlockState |
BlockStates.BELL |
static BlockState |
BlockStates.BLACKSTONE |
static BlockState |
BlockStates.BLAST_FURNACE |
static BlockState |
BlockStates.BLUE_ICE |
static BlockState |
BlockStates.BONE_BLOCK |
static BlockState |
BlockStates.BOOKSHELF |
static BlockState |
BlockStates.BORDER_BLOCK |
static BlockState |
BlockStates.BREWING_STAND |
static BlockState |
BlockStates.BRICK_BLOCK |
static BlockState |
BlockStates.BROWN_MUSHROOM |
static BlockState |
BlockStates.BROWN_MUSHROOM_BLOCK |
static BlockState |
BlockStates.BUBBLE_COLUMN |
static BlockState |
BlockStates.CACTUS |
static BlockState |
BlockStates.CAKE |
static BlockState |
BlockStates.CAMERA |
static BlockState |
BlockStates.CAMPFIRE |
static BlockState |
BlockStates.CARPET |
static BlockState |
BlockStates.CARROTS |
static BlockState |
BlockStates.CARTOGRAPHY_TABLE |
static BlockState |
BlockStates.CARVED_PUMPKIN |
static BlockState |
BlockStates.CAULDRON |
static BlockState |
BlockStates.CHAIN |
static BlockState |
BlockStates.CHAIN_COMMAND_BLOCK |
static BlockState |
BlockStates.CHEMICAL_HEAT |
static BlockState |
BlockStates.CHEMISTRY_TABLE |
static BlockState |
BlockStates.CHEST |
static BlockState |
BlockStates.CHISELED_POLISHED_BLACKSTONE |
static BlockState |
BlockStates.CHORUS_FLOWER |
static BlockState |
BlockStates.CHORUS_PLANT |
static BlockState |
BlockStates.CLAY |
static BlockState |
BlockStates.COAL_BLOCK |
static BlockState |
BlockStates.COAL_ORE |
static BlockState |
BlockStates.COBBLESTONE |
static BlockState |
BlockStates.COCOA |
static BlockState |
BlockStates.COLORED_TORCH_BP |
static BlockState |
BlockStates.COLORED_TORCH_RG |
static BlockState |
BlockStates.COMMAND_BLOCK |
static BlockState |
BlockStates.COMPARATOR |
static BlockState |
BlockStates.COMPOSTER |
static BlockState |
BlockStates.CONCRETE |
static BlockState |
BlockStates.CONCRETE_POWDER |
static BlockState |
BlockStates.CONDUIT |
static BlockState |
BlockStates.CORAL |
static BlockState |
BlockStates.CORAL_BLOCK |
static BlockState |
BlockStates.CORAL_FAN |
static BlockState |
BlockStates.CORAL_FAN_DEAD |
static BlockState |
BlockStates.CORAL_FAN_HANG |
static BlockState |
BlockStates.CRACKED_POLISHED_BLACKSTONE_BRICKS |
static BlockState |
BlockStates.CRAFTING_TABLE |
static BlockState |
BlockStates.CRYING_OBSIDIAN |
static BlockState |
BlockStates.DAYLIGHT_DETECTOR |
static BlockState |
BlockStates.DAYLIGHT_DETECTOR_INVERTED |
static BlockState |
BlockStates.DEADBUSH |
static BlockState |
BlockStates.DENY |
static BlockState |
BlockStates.DETECTOR_RAIL |
static BlockState |
BlockStates.DIAMOND_BLOCK |
static BlockState |
BlockStates.DIAMOND_ORE |
static BlockState |
BlockStates.DIRT |
static BlockState |
BlockStates.DISPENSER |
static BlockState |
BlockStates.DOUBLE_PLANT |
static BlockState |
BlockStates.DRAGON_EGG |
static BlockState |
BlockStates.DRIED_KELP_BLOCK |
static BlockState |
BlockStates.DROPPER |
static BlockState |
BlockStates.ELEMENT |
static BlockState |
BlockStates.EMERALD_BLOCK |
static BlockState |
BlockStates.EMERALD_ORE |
static BlockState[] |
BlockStates.EMPTY |
static BlockState |
BlockStates.ENCHANTING_TABLE |
static BlockState |
BlockStates.END_BRICKS |
static BlockState |
BlockStates.END_GATEWAY |
static BlockState |
BlockStates.END_PORTAL |
static BlockState |
BlockStates.END_PORTAL_FRAME |
static BlockState |
BlockStates.END_ROD |
static BlockState |
BlockStates.END_STONE |
static BlockState |
BlockStates.ENDER_CHEST |
static BlockState |
BlockStates.FARMLAND |
static BlockState |
BlockStates.FIRE |
static BlockState |
BlockStates.FLETCHING_TABLE |
static BlockState |
BlockStates.FLOWER |
static BlockState |
BlockStates.FLOWER_POT |
static BlockState |
BlockStates.FLOWING_LAVA |
static BlockState |
BlockStates.FLOWING_WATER |
static BlockState |
BlockStates.FRAME |
static BlockState |
BlockStates.FROSTED_ICE |
static BlockState |
BlockStates.FURNACE |
static BlockState |
BlockStates.GILDED_BLACKSTONE |
static BlockState |
BlockStates.GLASS |
static BlockState |
BlockStates.GLASS_PANE |
static BlockState |
BlockStates.GLAZED_TERRACOTTA |
static BlockState |
BlockStates.GLOWING_OBSIDIAN |
static BlockState |
BlockStates.GLOWSTONE |
static BlockState |
BlockStates.GOLD_BLOCK |
static BlockState |
BlockStates.GOLD_ORE |
static BlockState |
BlockStates.GOLDEN_RAIL |
static BlockState |
BlockStates.GRASS |
static BlockState |
BlockStates.GRASS_PATH |
static BlockState |
BlockStates.GRAVEL |
static BlockState |
BlockStates.GRINDSTONE |
static BlockState |
BlockStates.HARD_GLASS |
static BlockState |
BlockStates.HARD_GLASS_PANE |
static BlockState |
BlockStates.HARD_STAINED_GLASS |
static BlockState |
BlockStates.HARD_STAINED_GLASS_PANE |
static BlockState |
BlockStates.HARDENED_CLAY |
static BlockState |
BlockStates.HAY_BLOCK |
static BlockState |
BlockStates.HEAVY_WEIGHTED_PRESSURE_PLATE |
static BlockState |
BlockStates.HONEY_BLOCK |
static BlockState |
BlockStates.HONEYCOMB_BLOCK |
static BlockState |
BlockStates.HOPPER |
static BlockState |
BlockStates.ICE |
static BlockState |
BlockStates.INFO_UPDATE |
static BlockState |
BlockStates.INFO_UPDATE2 |
static BlockState |
BlockStates.INVISIBLE_BEDROCK |
static BlockState |
BlockStates.IRON_BARS |
static BlockState |
BlockStates.IRON_BLOCK |
static BlockState |
BlockStates.IRON_DOOR |
static BlockState |
BlockStates.IRON_ORE |
static BlockState |
BlockStates.IRON_TRAPDOOR |
static BlockState |
BlockStates.JIGSAW |
static BlockState |
BlockStates.JUKEBOX |
static BlockState |
BlockStates.KELP |
static BlockState |
BlockStates.LADDER |
static BlockState |
BlockStates.LANTERN |
static BlockState |
BlockStates.LAPIS_BLOCK |
static BlockState |
BlockStates.LAPIS_ORE |
static BlockState |
BlockStates.LAVA |
static BlockState |
BlockStates.LEAVES |
static BlockState |
BlockStates.LECTERN |
static BlockState |
BlockStates.LEVER |
static BlockState |
BlockStates.LIGHT_BLOCK |
static BlockState |
BlockStates.LIGHT_WEIGHTED_PRESSURE_PLATE |
static BlockState |
BlockStates.LIT_PUMPKIN |
static BlockState |
BlockStates.LODESTONE |
static BlockState |
BlockStates.LOG |
static BlockState |
BlockStates.LOOM |
static BlockState |
BlockStates.MAGMA |
static BlockState |
BlockStates.MELON_BLOCK |
static BlockState |
BlockStates.MELON_STEM |
static BlockState |
BlockStates.MOB_SPAWNER |
static BlockState |
BlockStates.MONSTER_EGG |
static BlockState |
BlockStates.MOSSY_COBBLESTONE |
static BlockState |
BlockStates.MOVING_BLOCK |
static BlockState |
BlockStates.MYCELIUM |
static BlockState |
BlockStates.NETHER_BRICK |
static BlockState |
BlockStates.NETHER_BRICK_FENCE |
static BlockState |
BlockStates.NETHER_FUNGUS |
static BlockState |
BlockStates.NETHER_GOLD_ORE |
static BlockState |
BlockStates.NETHER_NYLIUM |
static BlockState |
BlockStates.NETHER_REACTOR |
static BlockState |
BlockStates.NETHER_ROOTS |
static BlockState |
BlockStates.NETHER_SPROUTS |
static BlockState |
BlockStates.NETHER_WART |
static BlockState |
BlockStates.NETHER_WART_BLOCK |
static BlockState |
BlockStates.NETHERITE_BLOCK |
static BlockState |
BlockStates.NETHERRACK |
static BlockState |
BlockStates.NOTEBLOCK |
static BlockState |
BlockStates.OBSERVER |
static BlockState |
BlockStates.OBSIDIAN |
static BlockState |
BlockStates.PACKED_ICE |
static BlockState |
BlockStates.PISTON |
static BlockState |
BlockStates.PISTON_ARM_COLLISION |
static BlockState |
BlockStates.PLANKS |
static BlockState |
BlockStates.PODZOL |
static BlockState |
BlockStates.POLISHED_BASALT |
static BlockState |
BlockStates.POLISHED_BLACKSTONE |
static BlockState |
BlockStates.POLISHED_BLACKSTONE_BRICKS |
static BlockState |
BlockStates.PORTAL |
static BlockState |
BlockStates.POTATOES |
static BlockState |
BlockStates.PRISMARINE |
static BlockState |
BlockStates.PUMPKIN |
static BlockState |
BlockStates.PUMPKIN_STEM |
static BlockState |
BlockStates.PURPUR_BLOCK |
static BlockState |
BlockStates.QUARTZ_BLOCK |
static BlockState |
BlockStates.QUARTZ_BRICKS |
static BlockState |
BlockStates.QUARTZ_ORE |
static BlockState |
BlockStates.RAIL |
static BlockState |
BlockStates.RED_MUSHROOM |
static BlockState |
BlockStates.RED_MUSHROOM_BLOCK |
static BlockState |
BlockStates.RED_SANDSTONE |
static BlockState |
BlockStates.REDSTONE_BLOCK |
static BlockState |
BlockStates.REDSTONE_LAMP |
static BlockState |
BlockStates.REDSTONE_ORE |
static BlockState |
BlockStates.REDSTONE_TORCH |
static BlockState |
BlockStates.REDSTONE_WIRE |
static BlockState |
BlockStates.REEDS |
static BlockState |
BlockStates.REPEATER |
static BlockState |
BlockStates.REPEATING_COMMAND_BLOCK |
static BlockState |
BlockStates.RESERVED6 |
static BlockState |
BlockStates.RESPAWN_ANCHOR |
static BlockState |
BlockStates.SAND |
static BlockState |
BlockStates.SANDSTONE |
static BlockState |
BlockStates.SAPLING |
static BlockState |
BlockStates.SCAFFOLDING |
static BlockState |
BlockStates.SEA_LANTERN |
static BlockState |
BlockStates.SEA_PICKLE |
static BlockState |
BlockStates.SEAGRASS |
static BlockState |
BlockStates.SHROOMLIGHT |
static BlockState |
BlockStates.SHULKER_BOX |
static BlockState |
BlockStates.SKULL |
static BlockState |
BlockStates.SLIME |
static BlockState |
BlockStates.SMITHING_TABLE |
static BlockState |
BlockStates.SMOKER |
static BlockState |
BlockStates.SMOOTH_STONE |
static BlockState |
BlockStates.SNOW |
static BlockState |
BlockStates.SNOW_LAYER |
static BlockState |
BlockStates.SOUL_FIRE |
static BlockState |
BlockStates.SOUL_SAND |
static BlockState |
BlockStates.SOUL_SOIL |
static BlockState |
BlockStates.SPONGE |
static BlockState |
BlockStates.STAINED_GLASS |
static BlockState |
BlockStates.STAINED_GLASS_PANE |
static BlockState |
BlockStates.STAINED_HARDENED_CLAY |
static BlockState |
BlockStates.STANDING_BANNER |
static BlockState |
BlockStates.STANDING_SIGN |
static BlockState |
BlockStates.STONE |
static BlockState |
BlockStates.STONE_BUTTON |
static BlockState |
BlockStates.STONE_PRESSURE_PLATE |
static BlockState |
BlockStates.STONE_SLAB |
static BlockState |
BlockStates.STONE_STAIRS |
static BlockState |
BlockStates.STONE_WALL |
static BlockState |
BlockStates.STONEBRICK |
static BlockState |
BlockStates.STONECUTTER |
static BlockState |
BlockStates.STONECUTTER_BLOCK |
static BlockState |
BlockStates.STRUCTURE_BLOCK |
static BlockState |
BlockStates.STRUCTURE_VOID |
static BlockState |
BlockStates.SWEET_BERRY_BUSH |
static BlockState |
BlockStates.TALL_GRASS |
static BlockState |
BlockStates.TARGET |
static BlockState |
BlockStates.TNT |
static BlockState |
BlockStates.TORCH |
static BlockState |
BlockStates.TRAPPED_CHEST |
static BlockState |
BlockStates.TRIPWIRE |
static BlockState |
BlockStates.TRIPWIRE_HOOK |
static BlockState |
BlockStates.TURTLE_EGG |
static BlockState |
BlockStates.TWISTING_VINES |
static BlockState |
BlockStates.UNDERWATER_TORCH |
static BlockState |
BlockStates.UNDYED_SHULKER_BOX |
static BlockState |
BlockStates.VINE |
static BlockState |
BlockStates.WALL_BANNER |
static BlockState |
BlockStates.WALL_SIGN |
static BlockState |
BlockStates.WATER |
static BlockState |
BlockStates.WATERLILY |
static BlockState |
BlockStates.WEB |
static BlockState |
BlockStates.WEEPING_VINES |
static BlockState |
BlockStates.WHEAT |
static BlockState |
BlockStates.WITHER_ROSE |
static BlockState |
BlockStates.WOOD |
static BlockState |
BlockStates.WOODEN_BUTTON |
static BlockState |
BlockStates.WOODEN_DOOR |
static BlockState |
BlockStates.WOODEN_FENCE |
static BlockState |
BlockStates.WOODEN_FENCE_GATE |
static BlockState |
BlockStates.WOODEN_PRESSURE_PLATE |
static BlockState |
BlockStates.WOODEN_SLAB |
static BlockState |
BlockStates.WOODEN_STAIRS |
static BlockState |
BlockStates.WOODEN_TRAPDOOR |
static BlockState |
BlockStates.WOOL |
| Modifier and Type | Method and Description |
|---|---|
BlockState |
BlockState.copyTraits(BlockState from) |
BlockState |
BlockState.decrementTrait(IntegerBlockTrait trait) |
default BlockState |
Block.downState() |
default BlockState |
Block.downState(int step) |
default BlockState |
Block.eastState() |
default BlockState |
Block.eastState(int step) |
BlockState |
BlockType.getDefaultState() |
default BlockState |
BlockSnapshot.getExtra() |
default BlockState |
BlockSnapshot.getLiquid() |
default BlockState |
Block.getRelativeState(int x,
int y,
int z) |
BlockState |
Block.getRelativeState(int x,
int y,
int z,
int layer) |
default BlockState |
Block.getRelativeState(com.nukkitx.math.vector.Vector3i pos) |
default BlockState |
Block.getRelativeState(com.nukkitx.math.vector.Vector3i pos,
int layer) |
default BlockState |
Block.getRelativeState(com.nukkitx.math.vector.Vector4i pos) |
default BlockState |
Block.getSideState(Direction face) |
default BlockState |
Block.getSideState(Direction face,
int step) |
BlockState |
Block.getSideState(Direction face,
int step,
int layer) |
default BlockState |
BlockSnapshot.getState() |
BlockState |
BlockSnapshot.getState(int layer) |
BlockState |
BlockState.incrementTrait(IntegerBlockTrait trait) |
default BlockState |
Block.northState() |
default BlockState |
Block.northState(int step) |
default BlockState |
Block.southState() |
default BlockState |
Block.southState(int step) |
BlockState |
BlockState.toggleTrait(BooleanBlockTrait trait) |
default BlockState |
Block.upState() |
default BlockState |
Block.upState(int step) |
default BlockState |
Block.westState() |
default BlockState |
Block.westState(int step) |
<T extends Comparable<T>> |
BlockState.withTrait(BlockTrait<T> trait,
T value) |
BlockState |
BlockState.withTrait(BooleanBlockTrait trait,
boolean value) |
BlockState |
BlockState.withTrait(IntegerBlockTrait trait,
int value) |
| Modifier and Type | Method and Description |
|---|---|
List<BlockState> |
BlockType.getStates() |
| Modifier and Type | Method and Description |
|---|---|
BlockState |
BlockState.copyTraits(BlockState from) |
default void |
Block.set(BlockState state) |
default void |
Block.set(BlockState state,
boolean direct) |
default void |
Block.set(BlockState state,
boolean direct,
boolean update) |
void |
Block.set(BlockState state,
int layer,
boolean direct,
boolean update) |
default void |
Block.setExtra(BlockState state) |
default void |
Block.setExtra(BlockState state,
boolean direct) |
default void |
Block.setExtra(BlockState state,
boolean direct,
boolean update) |
| Modifier and Type | Method and Description |
|---|---|
void |
BlockType.forEachPermutation(Consumer<BlockState> action) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
BlockBehavior.canBeBrokenWith(BlockState state,
ItemStack item) |
boolean |
BlockBehavior.canBeFlooded(BlockState state) |
boolean |
BlockBehavior.canHarvestWithHand(BlockState state) |
boolean |
BlockBehavior.canPassThrough(BlockState state) |
boolean |
BlockBehavior.canSilkTouch(BlockState state) |
boolean |
BlockBehavior.canWaterlogFlowing(BlockState state) |
boolean |
BlockBehavior.canWaterlogSource(BlockState state) |
boolean |
BlockBehavior.checkTool(BlockState state,
ItemStack item) |
AxisAlignedBB |
BlockBehavior.getBoundingBox(BlockState state) |
AxisAlignedBB |
BlockBehavior.getBoundingBox(com.nukkitx.math.vector.Vector3i pos,
BlockState state) |
abstract float |
BlockBehavior.getBreakTime(BlockState state,
ItemStack item,
Player player) |
int |
BlockBehavior.getBurnAbility(BlockState state) |
int |
BlockBehavior.getBurnChance(BlockState state) |
AxisAlignedBB |
BlockBehavior.getCollisionBoxes(com.nukkitx.math.vector.Vector3i pos,
BlockState state) |
String |
BlockBehavior.getDescriptionId(BlockState state) |
int |
BlockBehavior.getFilterLevel(BlockState state) |
float |
BlockBehavior.getFrictionFactor(BlockState blockState) |
float |
BlockBehavior.getHardness(BlockState blockState) |
TierType |
BlockBehavior.getMinimalTier(BlockState state) |
float |
BlockBehavior.getResistance(BlockState blockState) |
ToolType |
BlockBehavior.getToolType(BlockState state) |
boolean |
BlockBehavior.hasComparatorInputOverride(BlockState state) |
boolean |
BlockBehavior.isBreakable(BlockState state,
ItemStack item) |
boolean |
BlockBehavior.isSolid(BlockState state) |
boolean |
BlockBehavior.isTransparent(BlockState state) |
boolean |
BlockBehavior.placeBlock(Block block,
BlockState newState) |
abstract boolean |
BlockBehavior.placeBlock(Block block,
BlockState newState,
boolean update) |
| Modifier and Type | Method and Description |
|---|---|
BlockState |
BlockEntity.getBlockState() |
BlockState |
FlowerPot.getPlant() |
| Modifier and Type | Method and Description |
|---|---|
void |
FlowerPot.setPlant(BlockState blockState) |
| Modifier and Type | Method and Description |
|---|---|
BlockState |
FallingBlock.getBlock() |
| Modifier and Type | Method and Description |
|---|---|
void |
FallingBlock.setBlock(BlockState blockState) |
| Modifier and Type | Field and Description |
|---|---|
protected BlockState |
BlockPlaceEvent.blockPlace |
| Modifier and Type | Method and Description |
|---|---|
BlockState |
BlockPlaceEvent.getBlockPlace() |
BlockState |
BlockFadeEvent.getNewState() |
BlockState |
BlockGrowEvent.getNewState() |
BlockState |
BlockFromToEvent.getTo() |
BlockState |
LiquidFlowEvent.getTo() |
| Modifier and Type | Method and Description |
|---|---|
void |
BlockFromToEvent.setTo(BlockState newTo) |
| Constructor and Description |
|---|
BlockFadeEvent(Block blockState,
BlockState newState) |
BlockFormEvent(Block block,
BlockState newState) |
BlockFromToEvent(Block blockState,
BlockState to) |
BlockGrowEvent(Block block,
BlockState newState) |
BlockPlaceEvent(Player player,
BlockState blockPlace,
Block blockReplace,
Block blockAgainst,
ItemStack item) |
BlockSpreadEvent(Block block,
Block source,
BlockState newState) |
LiquidFlowEvent(BlockState to,
Block source,
int newFlowDecay) |
| Modifier and Type | Method and Description |
|---|---|
BlockState |
EntityBlockChangeEvent.getTo() |
| Constructor and Description |
|---|
EntityBlockChangeEvent(Entity entity,
Block block,
BlockState to) |
| Modifier and Type | Field and Description |
|---|---|
protected BlockState |
PlayerGlassBottleFillEvent.target |
| Modifier and Type | Method and Description |
|---|---|
BlockState |
PlayerGlassBottleFillEvent.getBlock() |
BlockState |
PlayerBucketEvent.getBlockClicked() |
| Constructor and Description |
|---|
PlayerBucketEvent(Player player,
BlockState blockStateClicked,
Direction direction,
ItemStack bucket,
ItemStack itemInHand) |
PlayerBucketFillEvent(Player who,
BlockState blockStateClicked,
Direction direction,
ItemStack bucket,
ItemStack itemInHand) |
PlayerGlassBottleFillEvent(Player player,
BlockState target,
ItemStack item) |
| Modifier and Type | Method and Description |
|---|---|
default BlockState |
ItemStack.getBlockState() |
| Modifier and Type | Method and Description |
|---|---|
ItemStackBuilder |
ItemStackBuilder.blockState(BlockState blockState) |
default boolean |
ItemStack.canDestroy(BlockState state) |
default boolean |
ItemStack.canPlaceOn(BlockState state) |
| Modifier and Type | Method and Description |
|---|---|
BlockState |
ItemBehavior.getBlock(ItemStack item) |
| Modifier and Type | Method and Description |
|---|---|
ItemStack |
ItemBehavior.useOn(ItemStack item,
BlockState block) |
| Modifier and Type | Method and Description |
|---|---|
BlockState |
Location.getBlock() |
default BlockState |
ChunkManager.getBlockState(int x,
int y,
int z) |
BlockState |
ChunkManager.getBlockState(int x,
int y,
int z,
int layer) |
default BlockState |
ChunkManager.getBlockState(com.nukkitx.math.vector.Vector3i pos) |
default BlockState |
ChunkManager.getBlockState(com.nukkitx.math.vector.Vector3i pos,
int layer) |
default BlockState |
ChunkManager.getBlockState(com.nukkitx.math.vector.Vector4i pos) |
| Modifier and Type | Method and Description |
|---|---|
default boolean |
ChunkManager.setBlockState(int x,
int y,
int z,
BlockState state) |
default boolean |
ChunkManager.setBlockState(int x,
int y,
int z,
int layer,
BlockState state) |
boolean |
ChunkManager.setBlockState(int x,
int y,
int z,
int layer,
BlockState state,
boolean direct,
boolean update) |
default boolean |
ChunkManager.setBlockState(com.nukkitx.math.vector.Vector3i pos,
BlockState blockState) |
default boolean |
ChunkManager.setBlockState(com.nukkitx.math.vector.Vector3i pos,
BlockState blockState,
boolean direct) |
default boolean |
ChunkManager.setBlockState(com.nukkitx.math.vector.Vector3i pos,
BlockState blockState,
boolean direct,
boolean update) |
default boolean |
ChunkManager.setBlockState(com.nukkitx.math.vector.Vector3i pos,
int layer,
BlockState blockState) |
default boolean |
ChunkManager.setBlockState(com.nukkitx.math.vector.Vector3i pos,
int layer,
BlockState blockState,
boolean direct,
boolean update) |
default boolean |
ChunkManager.setBlockState(com.nukkitx.math.vector.Vector4i pos,
BlockState blockState) |
default boolean |
ChunkManager.setBlockState(com.nukkitx.math.vector.Vector4i pos,
BlockState blockState,
boolean direct) |
default boolean |
ChunkManager.setBlockState(com.nukkitx.math.vector.Vector4i pos,
BlockState blockState,
boolean direct,
boolean update) |
| Modifier and Type | Method and Description |
|---|---|
default BlockState |
Chunk.getAndSetBlock(int x,
int y,
int z,
BlockState blockState) |
BlockState |
Chunk.getAndSetBlock(int x,
int y,
int z,
int layer,
BlockState blockState) |
default BlockState |
Chunk.getBlock(int x,
int y,
int z) |
BlockState |
Chunk.getBlock(int x,
int y,
int z,
int layer) |
BlockState |
ChunkSection.getBlock(int x,
int y,
int z,
int layer) |
| Modifier and Type | Method and Description |
|---|---|
default BlockState |
Chunk.getAndSetBlock(int x,
int y,
int z,
BlockState blockState) |
BlockState |
Chunk.getAndSetBlock(int x,
int y,
int z,
int layer,
BlockState blockState) |
default void |
Chunk.setBlock(int x,
int y,
int z,
BlockState blockState) |
void |
Chunk.setBlock(int x,
int y,
int z,
int layer,
BlockState blockState) |
void |
ChunkSection.setBlock(int x,
int y,
int z,
int layer,
BlockState blockState) |
| Modifier and Type | Method and Description |
|---|---|
BlockState |
BlockRegistry.getBlock(BlockType type) |
BlockState |
BlockRegistry.getBlock(Identifier id) |
BlockState |
BlockRegistry.getBlock(Identifier id,
int meta) |
BlockState |
BlockRegistry.getBlock(int runtimeId) |
BlockState |
BlockRegistry.getBlock(ItemStack item) |
| Modifier and Type | Method and Description |
|---|---|
com.google.common.collect.ImmutableList<BlockState> |
BlockRegistry.getBlockStates() |
| Modifier and Type | Method and Description |
|---|---|
default ItemStack |
ItemRegistry.getItem(BlockState state) |
ItemStack |
ItemRegistry.getItem(BlockState state,
int amount) |
int |
BlockRegistry.getRuntimeId(BlockState state) |
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