Class ServerboundPlayerActionPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerActionPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionServerboundPlayerActionPacket(io.netty.buffer.ByteBuf in) ServerboundPlayerActionPacket(PlayerAction action, org.cloudburstmc.math.vector.Vector3i position, Direction face, int sequence) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleangetFace()org.cloudburstmc.math.vector.Vector3iintinthashCode()voidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ServerboundPlayerActionPacketwithAction(PlayerAction action) @NonNull ServerboundPlayerActionPacket@NonNull ServerboundPlayerActionPacketwithPosition(org.cloudburstmc.math.vector.Vector3i position) @NonNull ServerboundPlayerActionPacketwithSequence(int sequence) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ServerboundPlayerActionPacket
public ServerboundPlayerActionPacket(io.netty.buffer.ByteBuf in) -
ServerboundPlayerActionPacket
public ServerboundPlayerActionPacket(PlayerAction action, org.cloudburstmc.math.vector.Vector3i position, Direction face, int sequence)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getAction
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getPosition
public org.cloudburstmc.math.vector.Vector3i getPosition() -
getFace
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getSequence
public int getSequence() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withAction
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withPosition
public @NonNull ServerboundPlayerActionPacket withPosition(org.cloudburstmc.math.vector.Vector3i position) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withFace
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withSequence
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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