Class ClientboundBlockEntityDataPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundBlockEntityDataPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundBlockEntityDataPacket(io.netty.buffer.ByteBuf in) ClientboundBlockEntityDataPacket(org.cloudburstmc.math.vector.Vector3i position, BlockEntityType type, org.cloudburstmc.nbt.NbtMap nbt) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanorg.cloudburstmc.nbt.NbtMapgetNbt()org.cloudburstmc.math.vector.Vector3igetType()inthashCode()voidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundBlockEntityDataPacketwithNbt(org.cloudburstmc.nbt.NbtMap nbt) @NonNull ClientboundBlockEntityDataPacketwithPosition(org.cloudburstmc.math.vector.Vector3i position) @NonNull ClientboundBlockEntityDataPacketwithType(BlockEntityType type) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundBlockEntityDataPacket
public ClientboundBlockEntityDataPacket(io.netty.buffer.ByteBuf in) -
ClientboundBlockEntityDataPacket
public ClientboundBlockEntityDataPacket(org.cloudburstmc.math.vector.Vector3i position, BlockEntityType type, org.cloudburstmc.nbt.NbtMap nbt)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getPosition
public org.cloudburstmc.math.vector.Vector3i getPosition() -
getType
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getNbt
public org.cloudburstmc.nbt.NbtMap getNbt() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withPosition
public @NonNull ClientboundBlockEntityDataPacket withPosition(org.cloudburstmc.math.vector.Vector3i position) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withType
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withNbt
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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