Class ClientboundLevelEventPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundLevelEventPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundLevelEventPacket(io.netty.buffer.ByteBuf in) ClientboundLevelEventPacket(LevelEvent event, org.cloudburstmc.math.vector.Vector3i position, LevelEventData data) ClientboundLevelEventPacket(LevelEvent event, org.cloudburstmc.math.vector.Vector3i position, LevelEventData data, boolean broadcast) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleangetData()getEvent()org.cloudburstmc.math.vector.Vector3iinthashCode()booleanvoidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.toString()withBroadcast(boolean broadcast) withData(LevelEventData data) withEvent(LevelEvent event) withPosition(org.cloudburstmc.math.vector.Vector3i position) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundLevelEventPacket
public ClientboundLevelEventPacket(LevelEvent event, org.cloudburstmc.math.vector.Vector3i position, LevelEventData data) -
ClientboundLevelEventPacket
public ClientboundLevelEventPacket(io.netty.buffer.ByteBuf in) -
ClientboundLevelEventPacket
public ClientboundLevelEventPacket(LevelEvent event, org.cloudburstmc.math.vector.Vector3i position, LevelEventData data, boolean broadcast)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getEvent
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getPosition
public org.cloudburstmc.math.vector.Vector3i getPosition() -
getData
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isBroadcast
public boolean isBroadcast() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withEvent
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withPosition
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withData
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withBroadcast
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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