public enum SoundEvent extends Enum<SoundEvent>
| Modifier and Type | Method and Description |
|---|---|
static SoundEvent |
valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static SoundEvent[] |
values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final SoundEvent ITEM_USE_ON
public static final SoundEvent HIT
public static final SoundEvent STEP
public static final SoundEvent FLY
public static final SoundEvent JUMP
public static final SoundEvent BREAK
public static final SoundEvent PLACE
public static final SoundEvent HEAVY_STEP
public static final SoundEvent GALLOP
public static final SoundEvent FALL
public static final SoundEvent AMBIENT
public static final SoundEvent AMBIENT_BABY
public static final SoundEvent AMBIENT_IN_WATER
public static final SoundEvent BREATHE
public static final SoundEvent DEATH
public static final SoundEvent DEATH_IN_WATER
public static final SoundEvent DEATH_TO_ZOMBIE
public static final SoundEvent HURT
public static final SoundEvent HURT_IN_WATER
public static final SoundEvent MAD
public static final SoundEvent BOOST
public static final SoundEvent BOW
public static final SoundEvent SQUISH_BIG
public static final SoundEvent SQUISH_SMALL
public static final SoundEvent FALL_BIG
public static final SoundEvent FALL_SMALL
public static final SoundEvent SPLASH
public static final SoundEvent FIZZ
public static final SoundEvent FLAP
public static final SoundEvent SWIM
public static final SoundEvent DRINK
public static final SoundEvent EAT
public static final SoundEvent TAKEOFF
public static final SoundEvent SHAKE
public static final SoundEvent PLOP
public static final SoundEvent LAND
public static final SoundEvent SADDLE
public static final SoundEvent ARMOR
public static final SoundEvent MOB_ARMOR_STAND_PLACE
public static final SoundEvent ADD_CHEST
public static final SoundEvent THROW
public static final SoundEvent ATTACK
public static final SoundEvent ATTACK_NODAMAGE
public static final SoundEvent ATTACK_STRONG
public static final SoundEvent WARN
public static final SoundEvent SHEAR
public static final SoundEvent MILK
public static final SoundEvent THUNDER
public static final SoundEvent EXPLODE
public static final SoundEvent FIRE
public static final SoundEvent IGNITE
public static final SoundEvent FUSE
public static final SoundEvent STARE
public static final SoundEvent SPAWN
public static final SoundEvent SHOOT
public static final SoundEvent BREAK_BLOCK
public static final SoundEvent LAUNCH
public static final SoundEvent BLAST
public static final SoundEvent LARGE_BLAST
public static final SoundEvent TWINKLE
public static final SoundEvent REMEDY
public static final SoundEvent UNFECT
public static final SoundEvent LEVELUP
public static final SoundEvent BOW_HIT
public static final SoundEvent BULLET_HIT
public static final SoundEvent EXTINGUISH_FIRE
public static final SoundEvent ITEM_FIZZ
public static final SoundEvent CHEST_OPEN
public static final SoundEvent CHEST_CLOSED
public static final SoundEvent SHULKERBOX_OPEN
public static final SoundEvent SHULKERBOX_CLOSED
public static final SoundEvent ENDERCHEST_OPEN
public static final SoundEvent ENDERCHEST_CLOSED
public static final SoundEvent POWER_ON
public static final SoundEvent POWER_OFF
public static final SoundEvent ATTACH
public static final SoundEvent DETACH
public static final SoundEvent DENY
public static final SoundEvent TRIPOD
public static final SoundEvent POP
public static final SoundEvent DROP_SLOT
public static final SoundEvent NOTE
public static final SoundEvent THORNS
public static final SoundEvent PISTON_IN
public static final SoundEvent PISTON_OUT
public static final SoundEvent PORTAL
public static final SoundEvent WATER
public static final SoundEvent LAVA_POP
public static final SoundEvent LAVA
public static final SoundEvent BURP
public static final SoundEvent BUCKET_FILL_WATER
public static final SoundEvent BUCKET_FILL_LAVA
public static final SoundEvent BUCKET_EMPTY_WATER
public static final SoundEvent BUCKET_EMPTY_LAVA
public static final SoundEvent ARMOR_EQUIP_CHAIN
public static final SoundEvent ARMOR_EQUIP_DIAMOND
public static final SoundEvent ARMOR_EQUIP_GENERIC
public static final SoundEvent ARMOR_EQUIP_GOLD
public static final SoundEvent ARMOR_EQUIP_IRON
public static final SoundEvent ARMOR_EQUIP_LEATHER
public static final SoundEvent ARMOR_EQUIP_ELYTRA
public static final SoundEvent RECORD_13
public static final SoundEvent RECORD_CAT
public static final SoundEvent RECORD_BLOCKS
public static final SoundEvent RECORD_CHIRP
public static final SoundEvent RECORD_FAR
public static final SoundEvent RECORD_MALL
public static final SoundEvent RECORD_MELLOHI
public static final SoundEvent RECORD_STAL
public static final SoundEvent RECORD_STRAD
public static final SoundEvent RECORD_WARD
public static final SoundEvent RECORD_11
public static final SoundEvent RECORD_WAIT
public static final SoundEvent STOP_RECORD
public static final SoundEvent FLOP
public static final SoundEvent ELDERGUARDIAN_CURSE
public static final SoundEvent MOB_WARNING
public static final SoundEvent MOB_WARNING_BABY
public static final SoundEvent TELEPORT
public static final SoundEvent SHULKER_OPEN
public static final SoundEvent SHULKER_CLOSE
public static final SoundEvent HAGGLE
public static final SoundEvent HAGGLE_YES
public static final SoundEvent HAGGLE_NO
public static final SoundEvent HAGGLE_IDLE
public static final SoundEvent CHORUS_GROW
public static final SoundEvent CHORUS_DEATH
public static final SoundEvent GLASS
public static final SoundEvent POTION_BREWED
public static final SoundEvent CAST_SPELL
public static final SoundEvent PREPARE_ATTACK
public static final SoundEvent PREPARE_SUMMON
public static final SoundEvent PREPARE_WOLOLO
public static final SoundEvent FANG
public static final SoundEvent CHARGE
public static final SoundEvent CAMERA_TAKE_PICTURE
public static final SoundEvent LEASHKNOT_PLACE
public static final SoundEvent LEASHKNOT_BREAK
public static final SoundEvent GROWL
public static final SoundEvent WHINE
public static final SoundEvent PANT
public static final SoundEvent PURR
public static final SoundEvent PURREOW
public static final SoundEvent DEATH_MIN_VOLUME
public static final SoundEvent DEATH_MID_VOLUME
public static final SoundEvent IMITATE_BLAZE
public static final SoundEvent IMITATE_CAVE_SPIDER
public static final SoundEvent IMITATE_CREEPER
public static final SoundEvent IMITATE_ELDER_GUARDIAN
public static final SoundEvent IMITATE_ENDER_DRAGON
public static final SoundEvent IMITATE_ENDERMAN
public static final SoundEvent IMITATE_EVOCATION_ILLAGER
public static final SoundEvent IMITATE_GHAST
public static final SoundEvent IMITATE_HUSK
public static final SoundEvent IMITATE_ILLUSION_ILLAGER
public static final SoundEvent IMITATE_MAGMA_CUBE
public static final SoundEvent IMITATE_POLAR_BEAR
public static final SoundEvent IMITATE_SHULKER
public static final SoundEvent IMITATE_SILVERFISH
public static final SoundEvent IMITATE_SKELETON
public static final SoundEvent IMITATE_SLIME
public static final SoundEvent IMITATE_SPIDER
public static final SoundEvent IMITATE_STRAY
public static final SoundEvent IMITATE_VEX
public static final SoundEvent IMITATE_VINDICATION_ILLAGER
public static final SoundEvent IMITATE_WITCH
public static final SoundEvent IMITATE_WITHER
public static final SoundEvent IMITATE_WITHER_SKELETON
public static final SoundEvent IMITATE_WOLF
public static final SoundEvent IMITATE_ZOMBIE
public static final SoundEvent IMITATE_ZOMBIE_PIGMAN
public static final SoundEvent IMITATE_ZOMBIE_VILLAGER
public static final SoundEvent BLOCK_END_PORTAL_FRAME_FILL
public static final SoundEvent BLOCK_END_PORTAL_SPAWN
public static final SoundEvent RANDOM_ANVIL_USE
public static final SoundEvent BOTTLE_DRAGONBREATH
public static final SoundEvent PORTAL_TRAVEL
public static final SoundEvent ITEM_TRIDENT_HIT
public static final SoundEvent ITEM_TRIDENT_RETURN
public static final SoundEvent ITEM_TRIDENT_RIPTIDE_1
public static final SoundEvent ITEM_TRIDENT_RIPTIDE_2
public static final SoundEvent ITEM_TRIDENT_RIPTIDE_3
public static final SoundEvent ITEM_TRIDENT_THROW
public static final SoundEvent ITEM_TRIDENT_THUNDER
public static final SoundEvent ITEM_TRIDENT_HIT_GROUND
public static final SoundEvent DEFAULT
public static final SoundEvent ELEMENT_CONSTRUCTOR_OPEN
public static final SoundEvent FLETCHING_TABLE_USE
public static final SoundEvent ICE_BOMB_HIT
public static final SoundEvent BALLOON_POP
public static final SoundEvent LT_REACTION_ICE_BOMB
public static final SoundEvent LT_REACTION_BLEACH
public static final SoundEvent LT_REACTION_E_PASTE
public static final SoundEvent LT_REACTION_E_PASTE2
public static final SoundEvent LT_REACTION_FERTILIZER
public static final SoundEvent LT_REACTION_FIREBALL
public static final SoundEvent LT_REACTION_MG_SALT
public static final SoundEvent LT_REACTION_MISC_FIRE
public static final SoundEvent LT_REACTION_FIRE
public static final SoundEvent LT_REACTION_MISC_EXPLOSION
public static final SoundEvent LT_REACTION_MISC_MYSTICAL
public static final SoundEvent LT_REACTION_MISC_MYSTICAL2
public static final SoundEvent LT_REACTION_PRODUCT
public static final SoundEvent SPARKLER_USE
public static final SoundEvent GLOWSTICK_USE
public static final SoundEvent SPARKLER_ACTIVE
public static final SoundEvent CONVERT_TO_DROWNED
public static final SoundEvent BUCKET_FILL_FISH
public static final SoundEvent BUCKET_EMPTY_FISH
public static final SoundEvent BUBBLE_UP
public static final SoundEvent BUBBLE_DOWN
public static final SoundEvent BUBBLE_POP
public static final SoundEvent BUBBLE_UP_INSIDE
public static final SoundEvent BUBBLE_DOWN_INSIDE
public static final SoundEvent BABY_HURT
public static final SoundEvent BABY_DEATH
public static final SoundEvent BABY_STEP
public static final SoundEvent BABY_SPAWN
public static final SoundEvent BORN
public static final SoundEvent BLOCK_TURTLE_EGG_BREAK
public static final SoundEvent BLOCK_TURTLE_EGG_CRACK
public static final SoundEvent BLOCK_TURTLE_EGG_HATCH
public static final SoundEvent TURTLE_LAY_EGG
public static final SoundEvent BLOCK_TURTLE_EGG_ATTACK
public static final SoundEvent BEACON_ACTIVATE
public static final SoundEvent BEACON_AMBIENT
public static final SoundEvent BEACON_DEACTIVATE
public static final SoundEvent BEACON_POWER
public static final SoundEvent CONDUIT_ACTIVATE
public static final SoundEvent CONDUIT_AMBIENT
public static final SoundEvent CONDUIT_ATTACK
public static final SoundEvent CONDUIT_DEACTIVATE
public static final SoundEvent CONDUIT_SHORT
public static final SoundEvent SWOOP
public static final SoundEvent BLOCK_BAMBOO_SAPLING_PLACE
public static final SoundEvent PRE_SNEEZE
public static final SoundEvent SNEEZE
public static final SoundEvent AMBIENT_TAME
public static final SoundEvent SCARED
public static final SoundEvent BLOCK_SCAFFOLDING_CLIMB
public static final SoundEvent CROSSBOW_LOADING_START
public static final SoundEvent CROSSBOW_LOADING_MIDDLE
public static final SoundEvent CROSSBOW_LOADING_END
public static final SoundEvent CROSSBOW_SHOOT
public static final SoundEvent CROSSBOW_QUICK_CHARGE_START
public static final SoundEvent CROSSBOW_QUICK_CHARGE_MIDDLE
public static final SoundEvent CROSSBOW_QUICK_CHARGE_END
public static final SoundEvent AMBIENT_AGGRESSIVE
public static final SoundEvent AMBIENT_WORRIED
public static final SoundEvent CANT_BREED
public static final SoundEvent SHIELD_BLOCK
public static final SoundEvent LECTERN_BOOK_PLACE
public static final SoundEvent GRINDSTONE_USE
public static final SoundEvent BELL
public static final SoundEvent CAMPFIRE_CRACKLE
public static final SoundEvent SWEET_BERRY_BUSH_HURT
public static final SoundEvent SWEET_BERRY_BUSH_PICK
public static final SoundEvent ROAR
public static final SoundEvent STUN
public static final SoundEvent CARTOGRAPHY_TABLE_USE
public static final SoundEvent TABLE_USE
public static final SoundEvent STONECUTTER_USE
public static final SoundEvent COMPOSTER_EMPTY
public static final SoundEvent COMPOSTER_FILL
public static final SoundEvent COMPOSTER_FILL_LAYER
public static final SoundEvent COMPOSTER_READY
public static final SoundEvent BARREL_OPEN
public static final SoundEvent BARREL_CLOSE
public static final SoundEvent RAID_HORN
public static final SoundEvent LOOM_USE
public static final SoundEvent AMBIENT_IN_RAID
public static final SoundEvent UI_CARTOGRAPHY_TABLE_USE
public static final SoundEvent UI_STONECUTTER_USE
public static final SoundEvent UI_LOOM_USE
public static final SoundEvent SMOKER_USE
public static final SoundEvent BLAST_FURNACE_USE
public static final SoundEvent SMITHING_TABLE_USE
public static final SoundEvent SCREECH
public static final SoundEvent SLEEP
public static final SoundEvent FURNACE_USE
public static final SoundEvent MOOSHROOM_CONVERT
public static final SoundEvent MILK_SUSPICIOUSLY
public static final SoundEvent CELEBRATE
public static final SoundEvent JUMP_PREVENT
public static final SoundEvent AMBIENT_POLLINATE
public static final SoundEvent BEEHIVE_DRIP
public static final SoundEvent BEEHIVE_ENTER
public static final SoundEvent BEEHIVE_EXIT
public static final SoundEvent BEEHIVE_WORK
public static final SoundEvent BEEHIVE_SHEAR
public static final SoundEvent HONEYBOTTLE_DRINK
public static final SoundEvent AMBIENT_CAVE
public static final SoundEvent RETREAT
public static final SoundEvent CONVERT_TO_ZOMBIFIED
public static final SoundEvent ADMIRE
public static final SoundEvent STEP_LAVA
public static final SoundEvent TEMPT
public static final SoundEvent PANIC
public static final SoundEvent ANGRY
public static final SoundEvent AMBIENT_WARPED_FOREST
public static final SoundEvent AMBIENT_SOULSAND_VALLEY
public static final SoundEvent AMBIENT_NETHER_WASTES
public static final SoundEvent AMBIENT_BASALT_DELTAS
public static final SoundEvent AMBIENT_CRIMSON_FOREST
public static final SoundEvent RESPAWN_ANCHOR_CHARGE
public static final SoundEvent RESPAWN_ANCHOR_DEPLETE
public static final SoundEvent RESPAWN_ANCHOR_SET_SPAWN
public static final SoundEvent RESPAWN_ANCHOR_AMBIENT
public static final SoundEvent SOUL_ESCAPE_QUIET
public static final SoundEvent SOUL_ESCAPE_LOUD
public static final SoundEvent RECORD_PIGSTEP
public static final SoundEvent LINK_COMPASS_TO_LODESTONE
public static final SoundEvent USE_SMITHING_TABLE
public static final SoundEvent EQUIP_NETHERITE
public static final SoundEvent AMBIENT_LOOP_WARPED_FOREST
public static final SoundEvent AMBIENT_LOOP_SOULSAND_VALLEY
public static final SoundEvent AMBIENT_LOOP_NETHER_WASTES
public static final SoundEvent AMBIENT_LOOP_BASALT_DELTAS
public static final SoundEvent AMBIENT_LOOP_CRIMSON_FOREST
public static final SoundEvent AMBIENT_ADDITION_WARPED_FOREST
public static final SoundEvent AMBIENT_ADDITION_SOULSAND_VALLEY
public static final SoundEvent AMBIENT_ADDITION_NETHER_WASTES
public static final SoundEvent AMBIENT_ADDITION_BASALT_DELTAS
public static final SoundEvent AMBIENT_ADDITION_CRIMSON_FOREST
public static final SoundEvent SCULK_SENSOR_POWER_ON
public static final SoundEvent SCULK_SENSOR_POWER_OFF
public static final SoundEvent BUCKET_FILL_POWDER_SNOW
public static final SoundEvent BUCKET_EMPTY_POWDER_SNOW
public static final SoundEvent POINTED_DRIPSTONE_CAULDRON_DRIP_WATER
public static final SoundEvent POINTED_DRIPSTONE_CAULDRON_DRIP_LAVA
public static final SoundEvent POINTED_DRIPSTONE_DRIP_WATER
public static final SoundEvent POINTED_DRIPSTONE_DRIP_LAVA
public static final SoundEvent CAVE_VINES_PICK_BERRIES
public static final SoundEvent BIG_DRIPLEAF_TILT_DOWN
public static final SoundEvent BIG_DRIPLEAF_TILT_UP
public static final SoundEvent COPPER_WAX_ON
public static final SoundEvent COPPER_WAX_OFF
public static final SoundEvent SCRAPE
public static final SoundEvent PLAYER_HURT_DROWN
public static final SoundEvent PLAYER_HURT_ON_FIRE
public static final SoundEvent PLAYER_HURT_FREEZE
public static final SoundEvent USE_SPYGLASS
public static final SoundEvent STOP_USING_SPYGLASS
public static final SoundEvent AMETHYST_BLOCK_CHIME
public static final SoundEvent AMBIENT_SCREAMER
public static final SoundEvent HURT_SCREAMER
public static final SoundEvent DEATH_SCREAMER
public static final SoundEvent MILK_SCREAMER
public static final SoundEvent JUMP_TO_BLOCK
public static final SoundEvent PRE_RAM
public static final SoundEvent PRE_RAM_SCREAMER
public static final SoundEvent RAM_IMPACT
public static final SoundEvent RAM_IMPACT_SCREAMER
public static final SoundEvent SQUID_INK_SQUIRT
public static final SoundEvent GLOW_SQUID_INK_SQUIRT
public static final SoundEvent CONVERT_TO_STRAY
public static final SoundEvent CAKE_ADD_CANDLE
public static final SoundEvent EXTINGUISH_CANDLE
public static final SoundEvent AMBIENT_CANDLE
public static final SoundEvent BLOCK_CLICK
public static final SoundEvent BLOCK_CLICK_FAIL
public static final SoundEvent SCULK_SHRIEKER_SHRIEK
public static final SoundEvent WARDEN_NEARBY_CLOSE
public static final SoundEvent WARDEN_NEARBY_CLOSER
public static final SoundEvent WARDEN_NEARBY_CLOSEST
public static final SoundEvent WARDEN_SLIGHTLY_ANGRY
public static final SoundEvent SCULK_CATALYST_BLOOM
public static final SoundEvent RECORD_OTHERSIDE
public static final SoundEvent UNDEFINED
public static SoundEvent[] values()
for (SoundEvent c : SoundEvent.values()) System.out.println(c);
public static SoundEvent valueOf(String name)
name - the name of the enum constant to be returned.IllegalArgumentException - if this enum type has no constant with the specified nameNullPointerException - if the argument is nullCopyright © 2018–2022 NukkitX. All rights reserved.